Posts Tagged ‘film-v-comics

Invisible Style

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With all due respect to Nadel (and to Santoro himself, who chose the pseudonym in the first place), I don’t find Storeyville particularly Sirkian. Throughout his career, Douglas Sirk followed dominant Hollywood practices. His films stick close to classical storytelling and to what film scholar David Bordwell calls invisible style, the use of such formal properties as camera movements, editing, and setting to transmit the plot without calling attention to themselves. Invisible style is easiest to define by counter-example: the wild, hand-held camera movements in The Blair Witch Project (1999) and Cloverfield (2007) are not examples of invisible style.

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This technique subverts a formal trope that most comics fans take for granted: readability. When Art Spiegelman says that it’s harder to “not read Bushmiller’s Nancy than it is to read it,” he points to the general expectation among readers that a comic should be easy to read, that its pictures (and combination of pictures and words) should be immediately “legible” to us, that form should seamlessly, effortlessly and invisibly convey the narrative. It’s harder to read Storeyville than not, however, because Santoro doesn’t really care about staying on model; he’s more interested in expanding the vocabulary of comics by using marks, colors and lines as non-narrative elements of design and emotional expression.

Fischer, Craig. “Storeyville (Craig Replies).” Thought Balloonists 12 March 2008.

I’ve been reading a lot of Bordwell, but I haven’t come across this “invisible style” concept yet. It’s a useful term. That type of style can be the hardest to discuss, because it is so unnoticeable.

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Film style changes

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But it’s rare to find an American ready to keep the camera still and steady and to let the actors sculpt the action in continuous time, saving the cuts to underscore a pivot or heightening of the drama. Now nearly every American filmmaker is inclined to frame close, cut fast, and track that camera endlessly. I’ve called this stylistic paradigm intensified continuity.

As Los Angeles agent and former editor Larry Mirisch once put it in conversation with me: “They used to move their actors; now they move the camera.” Most of today’s prominent directors prefer kinetic camerawork and machine-gun cutting. This tends to make their staging rather simple and static: we get stand-and-deliver or walk-and-talk (subject of a blog entry here).

The result is a split in contemporary American style. Action scenes are often gracefully and forcefully choreographed (though sometimes the editing fuzzes up character position and overall geography). By contrast, conversation scenes, which could be choreographed as well, are handled either as a Steadicam walk-and-talk or simply as seated actors talking to one another, with cuts breaking up the lines and the camera on the prowl.

Bordwell, David. “Hands (and faces) across the table.Observations on film art and Film Art 18 Feb 1008.

Bordwell’s comparisons of styles could be applied in many ways to breakdowns and compositions in comics. I think generally when someone says a comic is “cinematic” they mean in the sense of fast cutting/kinetic camerawork style of film. Compare just about any contemporary superhero comic to something like Louis Riel. That link to “intensified continuity” is also worth following and reading. I feel some sense of analogy between Bordwell’s intensified continuity and the conventional manga style of close ups and lots of panels per scene.

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Godard and constructive editing

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But the moment-by-moment texture of the scene allows the individual shots, gestures, and sounds to drift somewhat free. Each image takes on a more intrinsic weight, and the juxtaposition of picture and sound acquires a resonance that we usually call poetic. A shot of Eva in the sun playing with the Rubik’s cube, unanchored in time (during class? before class started?), invites us to apply metaphors, especially once we learn her name. Pascal’s thorny hair suggests not only extraterrestrials but the explosion of a nova. The silhouetted prof, detached from the mechanism he has set in motion, hints at an unknown deity watching the game play out according to his rules. Why do Godard films spawn long essays built out of erudite associations? Because the narrative progression relaxes and we can weave our own connotations out of what we see and hear.

If you don’t want to go down the expanding-association route, there’s another one open. When individual moments no longer accumulate ordinary dramatic pressure, we can savor the fugitive pleasures of the separate shots (light on face, lips by ear) and the patterns they form: flipover cuts, yellow hair and yellow facets, bookended shots of Eva at the window.

Those patterns, it should be clear, depend on our sensing a bump at every shot change, looking for a way to skip across the gap that Godard creates. The same belief that meaning and effect are born of gaps impelled Kuleshov too, and perhaps even Lloyd. If we pay attention to those gaps we can feel minds—both the filmmaker’s and ours—at work in them.

David Bordwell on Godard’s Je vous salue Marie and constructive editing. “What happens between shots happens between your ears.Observations on film art and FILM ART. Feb 8, 2008.

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Film Reviewing Film Criticism

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Explaining anything involves analyzing it, at least to some degree. Analysis is a matter of breaking up whole phenomena into relevant parts and showing how they work together. [...] An academic film critic will divide a film into parts (scenes, sequences, “acts”) to see how the overall architecture works. Explaining something also involves describing it. [...] An academic film critic will describe a scene in detail, for that’s necessary to understanding why it carries a particular meaning or achieves a particular effect. Analysis and description are rare in ordinary conversation and in film reviewing because of limits of time and space, but also because the film scholar is interested in something that isn’t so pressing for other parties: explanations.

David Bordwell. “Studying Cinema” (2000) on the difference between ordinary film conversation/film reviewing and film criticism.

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Classic Continuity Editing

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The second section of this blog post (labeled “DB”) from Kristin Thompson and David Bordwell’s “Observations on film art and Film Art” blog is a great summary of the classic Hollywood continuity editing, starting off with a brief discussion of the tableau technique. The tableau reminds me of how many early comic strips were drawn composed. You see this a lot in Gasoline Alley, where we have characters in front of a set background, like a theater stage, but with a fixed, framed viewpoint, and the occasional close-up panel.

I wonder how many of the continuity editing techniques are used in comics. The technique in film seems to be used for orientating the viewer to space, and perhaps with the persistence of images on the page there is less need for this (i.e. the viewer can look back at images and find the clues necessary to orientate). On the other hand, many of these same techniques (eyeline matches, action matches) can be used for the purposes of page flow to move the reader through the page in a certain way.

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Analytical Montage

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This idea of “analytical montage” (see previous post) is, as I see it, a variation on McCloud’s aspect-to-aspect transitions. In describing this concept it works better to think of it as a narrative method than a simple matter of panel transitions. This style of narration in comics is becoming more and more prominent as manga enters the scene. The matter of tension, atmosphere, and pacing are an important element to this style, though I don’t see the direct connection to flexible page layouts. If anything, thinking cinematographical would, one imagines, lead to a less flexible layout, as cinema, unlike comics, is stuck with a single “panel” size (with a few exceptions).

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