Posts Tagged ‘comics

Arriola draws music

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Gordo by Gus Arriola

Awhile back I made a list of ways to depict music in comics. This strip from Gordo by Gus Arriola makes a good addendum. Love those abstractions.

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Fields and Diagrams

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Austin linked to this screencast by Dave Gray “Forms, fields and flows”. Watching it, I realized how little comics take advantage of “fields” that are not or a kind of pictorial perspective type nature. That is, you don’t see many charts, graphs, maps, diagrams, etc. I guess that type of image/panel would step outside the conventional sense of following a narrative, outside the mimetic illusion. Might a diagram or chart be as effective a conveyor of narrator information as an image of a character or setting or object? Something to consider for later.

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Film style changes

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But it’s rare to find an American ready to keep the camera still and steady and to let the actors sculpt the action in continuous time, saving the cuts to underscore a pivot or heightening of the drama. Now nearly every American filmmaker is inclined to frame close, cut fast, and track that camera endlessly. I’ve called this stylistic paradigm intensified continuity.

As Los Angeles agent and former editor Larry Mirisch once put it in conversation with me: “They used to move their actors; now they move the camera.” Most of today’s prominent directors prefer kinetic camerawork and machine-gun cutting. This tends to make their staging rather simple and static: we get stand-and-deliver or walk-and-talk (subject of a blog entry here).

The result is a split in contemporary American style. Action scenes are often gracefully and forcefully choreographed (though sometimes the editing fuzzes up character position and overall geography). By contrast, conversation scenes, which could be choreographed as well, are handled either as a Steadicam walk-and-talk or simply as seated actors talking to one another, with cuts breaking up the lines and the camera on the prowl.

Bordwell, David. “Hands (and faces) across the table.Observations on film art and Film Art 18 Feb 1008.

Bordwell’s comparisons of styles could be applied in many ways to breakdowns and compositions in comics. I think generally when someone says a comic is “cinematic” they mean in the sense of fast cutting/kinetic camerawork style of film. Compare just about any contemporary superhero comic to something like Louis Riel. That link to “intensified continuity” is also worth following and reading. I feel some sense of analogy between Bordwell’s intensified continuity and the conventional manga style of close ups and lots of panels per scene.

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Analytical Montage

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This idea of “analytical montage” (see previous post) is, as I see it, a variation on McCloud’s aspect-to-aspect transitions. In describing this concept it works better to think of it as a narrative method than a simple matter of panel transitions. This style of narration in comics is becoming more and more prominent as manga enters the scene. The matter of tension, atmosphere, and pacing are an important element to this style, though I don’t see the direct connection to flexible page layouts. If anything, thinking cinematographical would, one imagines, lead to a less flexible layout, as cinema, unlike comics, is stuck with a single “panel” size (with a few exceptions).

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Rommens on Manga Montage

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The principle technique of storytelling is “analytical montage” (Groensteen L’Univers des Mangas (1991)) in which the sequencing of plates [panels] is very resourceful in comparison with a rather constrained Euro-American montage and page layout. In manga, there is no textual interference. Analytical montage entails the “scattering” of a story event over different frames. A scene that would “normally” (at least, from a western point of view) be captured in a single pane - with the necessary (or if you will redundant) descriptive information - is now cut up over different frames. The isolated frames, with alternating “camera-angles”, are put together in a visual continuum. Especially fighting scenes provide excellent illustrative material to this technique. For instance, the narrative in Crying Freeman (Koike & Ikegami 1994) proceeds through a rapid succession of images in the visual chain. Manga artists are real masters in creating such sweeping visual arrangements. Story tension and atmosphere are effected through variation of the number of plates [panels] per page - while applying cinematographical techniques such as fade-out, fade-in and superimposition - ultimately resulting in flexible page layouts. The ‘mise-en-page’ shows endless variation and is baroque compared to prototypical Euro-American page layouts.

Aarnoud Rommens. “Manga story-telling/showing” in Image & Narrative 1 (2000).

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Sacco on comics

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“I also think a comic, because of repeated images, can create an atmosphere of a place. There are certain things going on in the background that you don’t have to mention over and over again. If you’re writing about how much graffiti was on the wall in prose, you write it once, you don’t write it every paragraph. Whereas in comics, it can be in the background on every panel so it sort of sinks into the reader’s consciousness.”

Joe Sacco in interview with Chris Mautner (link from Austin Kleon)

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