July 4, 2008

The Essay

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In a recent post on his blog (1), Craig Fischer, shared this quote:

An essay is a search to find out what one thinks about something. –Phillip Lopate, “In Search of the Centaur: the Essay-Film.”

In a way that sums up my feeling about the criticism I write (over at the main blog). To write about something I’ve read is a way to pull out what I really think about that experience, to examine it and figure out… why? what? how?

Craig goes on to discuss the personal essay, and it’s got me thinking again about style in my own writing. I feel like my criticism too often feels sterile and personality-free. Too often I follow a formula of introduction, plot summary, and a series of formal examinations followed by a brief conclusion. I’d like bring a more lively sense of interest to my writing, to be more expressive and dynamic without sacrificing the formal examination which is one of my primary interests. This is something I need to think about more. I should probably take a closer look at critics whose work I really enjoy and respect.

1. Fischer, Craig. “Our Eddie: How to Be an Artist (Craig Responds).” Thought Balloonists (2 July 2008).

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July 3, 2008

Complex Art

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I don’t think I’d call the American impatience with aesthetically complex fiction “anti-intellectualism.” Plenty of intellectuals themselves express the same disdain for writers like Pynchon and Gaddis, whose work can’t be reduced to sociological observation or political agitation. It’s more a resentment of complex art, a disinclination to give such art the sustained attention it requires. It’s less “laziness” than it is a fundamental suspicion of anything that isn’t useful in a readily apparent way. Critics want novels to be useful as tools of cultural analysis, while ordinary readers want novels to be entertaining, an escape from their own everyday reality.

Dan Green in response to Steven Moore (two guys whose opinions on novels I trust). “Betraying the Novel.” The Reading Experience (1 July 2008).

Whenever I read something like this on the complex (and often maximalist) novels I often favor (I’m a huge fan of Gaddis), I wonder where the comics are that might correspond to this “complex art.” Not just an issue of length (see previous post), but rather complexity, depth, thought, experimentation. In comics the idea of experimentation and difficulty often comes more from the visual art/style side (Chippendale, for instance), than from an overarching concept of form/style/content. Comics are still mostly conventional in a narrative sense.

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Stephen Frug on Graphic Novels and Length

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…”graphic novel” is an odd and imperfect term, I admit, since it sounds — to those unfamiliar with the medium — like it refers to a type of novel. But it’s the term we have — the “wrong and only name for it” (to borrow a phrase from David Hartwell in referring to another publishing category ill-served by reviewers). It’s now an official category in many bookstores. There are magazines and web sites and college classes on the form. It’s what these things are called.

(And again, I think this is a common linguistic phenomenon — that is, that a compound term will include items that won’t be within the realm of the root term. I don’t know the name for this, though, if there is one. Is there a linguistic in the house?)

Frug, Stephen. “On the Length of Graphic Novels.” Attempts (29 June 2008).

Followed by a discussion of single volume comics that require a bookmark.

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July 1, 2008

Cloud types Illustration

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Great illustration of different cloud types from calamityjon. (Thanks Tym for the link.)

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June 25, 2008

Dash Shaw on stories and worlds

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“My dad’s thing is that he likes a good story well told. That’s his phrase,” says Shaw. “If he walks out of a movie, he’ll slap his knee and be like [adopting deep voice] ‘That was a good story well told.’ I don’t believe that. I don’t go for good stories well told. I want beauty. I’m an art dork. I like avant-garde films.”

[...]

“I played a lot of [Dungeons and Dragons] in middle school and high school, and I was the dungeon master, who runs the game,” he explains. “My friends were the player characters. The PCs, [in] the lingo. So they would move through these places, and I had to have maps for everything.”

The villages they’d visit, the dungeons they’d explore, the enemies they’d battle — all this would stem from Shaw. He says he wants the experience of reading a book to be similar to D & D; transporting the reader to and immersing them in another world.

“I spent a lot of time making these stories,” he says. “That was my life, until I got a girlfriend.

Dash Shaw from “The Comic Corrections by Mark Medley, National Post (25 June 2008).

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June 22, 2008

Vallotton’s Patterns

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Another Felix Vallotton woodcut, “Laziness.” Click for a larger view of those wonderfully diverse patterns.

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June 10, 2008

Beanworld Beanworld Beanworld!

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Beanworld Sprouts Anew at Dark Horse

Beanworld is coming back! I am so excited! And I am extra excited because I only recently learned that Marder was influenced by Duchamp’s work.

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June 8, 2008

Suicide Bridge

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Visual representation of suicides on the bridge

Not sure why I originally saved this image when I came upon it. The visual representation of the information is well done, and there is some hint of narrative hidden in here.

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May 29, 2008

Making Meaning Notes

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In further explorations of criticism (with an eye towards specifically comics criticism), I’ve been reading (and now rereading) David Bordwell’s Making Meaning: Inference and Rhetoric in the Interpretation of Cinema (Harvard, 1989). Bordwell’s primary focus is the process of interpretation in academic film criticism with an eye towards conventional and institutional norms. It is a book of metacriticism on an area of criticism I have very little experience with, so I cannot speak to the validity of Bordwell’s statements beyond what he presents, but I think there this much to be gained from his analysis.

Bordwell looks as criticism as a practical art and an act of problem solving in building up an interpretation from a film. He differentiates multiple types of meaning that are made from a work (film):

1. Referential: This the meaning created by constructing the diegetic world, that is the basic putting together of images/words/sounds/etc to understand the work literally. This can be pulling together the connections between characters in a realistic work of fiction or figuring out the rules of a fantasy or science fiction world. Generally this is an easy process though in some cases this could be very complicated (like Last Year at Marienbad, or perhaps Mulholland Drive).

2. Explicit: This is the direct “message” of a work, the “point.”

Bordwell considers the referential and explicit meanings the “literal” meanings and part of “comprehension.”

3. Implicit: These meanings are more in line with the traditional idea of “theme.” These are indirect, symbolic, hidden, etc.

4 .Symptomatic: These are “repressed”, involuntary meanings, often showing the opposite than the explicit or implicit meaning. Often economic, political, or ideologically based. This is the kind of thing you’ll see where the critic makes the film say something that seems the opposite of what is shown. Heavy Freudian influence.

Bordwell considers the latter types of meaning as part of “interpretation,” which is his primary focus in this book.

He covers a history of interpretation in regards to literature and then film. About half of the book is taken up by a step-by-step examination of interpretation though the lens of academic film criticism.

Semantic Fields: “conceptual structure” for organizing “potential meanings in relation to one another.”

As opposed to theme which is a unifying concept.

Bordwell relates his implicit and symptomatic meanings to two types of criticism, explicatory and symptomatic. Explicatory is the traditional type of thematic discovery. He generalizes this with using semantic fields that are humanistic and based on individual experience, such as suffering, identity, freedom, perception, creativity, good/evil, love/hate, truth/falsity, etc. Symptomatic criticism on the other hand is more social, systematic, and generalizing: power/subjection, desire, law, subject/object, class struggle, nature/culture. This sways more towards the arena of cultural theory.

A popular arena is reflexivity where a film is interpreted to to be about some aspect of film in general.

Types of semantic fields:

Clusters: “semantic overlap” “low degree of implicit contrastiveness” synonyms, family resemblance. theme often fits here

Doublets: binary, antonyms, contrast

Proportional Series: combinations of doublets, often moving from referential opposites to implicit to symptomatic (ie nature/exteriors, life/death, freedom/confinement)

Hierarchies: branching or nonbranching. inclusion/exclusion. graded series: continuous variation on an axis (good girl, good bad girl (appears bad), bad good girl (prostitute redeemed), bad girl) chains: linear sequence on spatial or temporal axis (spring/summer/autumn/winter). could also be the following of a previous narrative (paratext? allegory?)

Mapping schematic fields to cues:

“In practice, critics mix both one-to-many and many-to-one mapping, seeking a balance between explanatory breadth and economy on the one hand and local density on the other. In this mixture criticism attains its particular thickness of conceptual texture. Even gross or banal semantic units become linked or opposed, discriminated, incarnated in various guises, qualified by expressive attributes of image or sound, and come out looking comparatively nuanced.” (130)

On cues:

“It is risky to be innovative in picking out cues. If we want to prove that reel-change marks are worthy vehicles for semantic fields, then we will need at least to show that they have an effect on spectators’ comprehension of the film. (133)

Socially implanted hypotheses on how texts mean: coherence and some relation to the external world. (133)

“There are certain general heuristics that most problem-solvers apply in all domains. There are, for instance, what researchers have called the representativeness heuristic, whereby problem-solvers tend to reduce all inferential tasks to judgments of similarity, and the availability heuristic, whereby solutions are sought among what is most readily accessed in memory. Both are affected by a tacit criterion of vividness, whereby the most sensorily concrete data are given saliency.” (138)

And that’s where my rereading got stalled by other books… so I’m just gonna post this.

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Arriola draws music

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Gordo by Gus Arriola

Awhile back I made a list of ways to depict music in comics. This strip from Gordo by Gus Arriola makes a good addendum. Love those abstractions.

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