Whoa Nellie! by Jaime Hernandez (Fantagraphics, 2000)
In the wake of Ghost of Hoppers, I’ve been rereading the post-Locas books from Jaime Hernandez, starting off with this short graphic novel. One of the best parts of his work is the way his stories constitute the ongoing lives of the protagonists. Over time the reader’s immersion in the characters and their stories grows and feeds the pleasure one finds in the reading. That sense of immersion is what makes this book pale in comparison.
The story focuses on a few minor characters, mostly from the “Chester Square” section of Locas: Gina and Xo, young women wrestlers, and Vicki, their coach. That Gina and Vicki are both relatives of Maggie (Jaime’s usual protagonist) provides some connection to the other stories, but really this book is mostly self-standing. And in that sense, I just couldn’t get into it. The normal spark of Hernandez’s stories is missing here. Of all his books, this is the one a reader could skip over and not miss anything.
The art is still top notch, though. The numerous wrestling (my enjoyment of this story may be affected by my lack of interest in wrestling, which plays a much more prominent role here than in any previous of his stories) scenes showcase Hernandez’s skill with figure drawing. The complicated angles and interactions of the wrestling is unusual for his normally less active characters. The panels end up looking like still photos, static and lacking in the kind of energy one might wish from such scenes. I’m not sure if this was purposeful or not. The scenes are put together panel by panel in such a way that it seems purposeful. Each panel has a mostly ambiguous time relationship to the previous. We know we are still seeing the same match, but the breakdowns are more like a montage of images from the match than any kind of play by play action. For instance:

(Great use of the ropes in these scenes, too.)
It was in reading this book that I noticed how much of Hernandez’s backgrounds/settings are almost completely abstract shapes. The sense of place he creates with these shapes is impressive. He has mastered the placement of black fields and geometric lines into the impression of architecture (rooms, buildings, doors, windows). Here’s a short scene:

Three of the four panels are characters in front of black and white rectangles. Only panel one shows more than that, and even then the things in Gina’s room are minimally rendered and retain a certain schematic look. For the character driven stories that Hernandez tells, these backgrounds provide the perfect accompaniment.
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4 Responses to “Whoa Nellie”
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Jaime’s been doing this (i.e. geometric placement of blacks) since the very beginning — perhaps not with the same degree of facility, but I’ve seen him drape odd abstract blacks across the tops of panels as early as “100 Rooms.” They’re fantastic for directing the reader’s eye and adding little emotional subtleties to scenes, as well as helping shape the macro-level look of a page.
I swear, I look at early Love & Rockets and I just can’t wrap my head around how many brilliant things those guys were doing simultaneously. It’s gotta be instinct — a human couldn’t consciously hold all that stuff in his head at once!
I should also note that Jaime (possibly Beto too, but I haven’t studied him as closely) doesn’t like to put word balloons against white, so a large part of the shadowing is probably just giving his balloons something to contrast with!
Now that (balloons against black) is something I’m going to have to look for!
I noticed the ballons on black thing a long time ago as well. I think part of it may just be depth of field. I’ve always loved the pure abstract rhythm Jaime creates on a page. You can just blur your eyes and everything still looks harmonious and pleasing.
Also, in regard to the doing things right so young, I think part of it was studying the right mix of influences. From Byrne they got food figure drawing and storytelling, from Wood lighting for emotional effect & use of black, from Ketchum (especially Jaime) they got that beautiful abstract simplicity and from Archie Comics & Dan DeCarlo the use of cartoon “sterotyping” and character interaction (and also some of the special visual effects Jaime uses are straight from Ketchum and DeCarlo)- at least that’s what I see.