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	<title>Comments on: Breathtaking View 2</title>
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	<link>http://madinkbeard.com/blog/archives/breathtaking-view-2</link>
	<description>{ Derik Badman's Writing on Comics (mostly) }</description>
	<pubDate>Tue, 06 Jan 2009 12:17:22 +0000</pubDate>
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		<title>By: Madinkbeard &#187; Bottomless Belly Button by Dash Shaw</title>
		<link>http://madinkbeard.com/blog/archives/breathtaking-view-2/comment-page-1#comment-141611</link>
		<dc:creator>Madinkbeard &#187; Bottomless Belly Button by Dash Shaw</dc:creator>
		<pubDate>Mon, 13 Oct 2008 13:01:46 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/blog/?p=1146#comment-141611</guid>
		<description>[...] written about it before, but he also makes frequent use of text in his images in a way that is more description or label [...]</description>
		<content:encoded><![CDATA[<p>[...] written about it before, but he also makes frequent use of text in his images in a way that is more description or label [...]</p>
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		<title>By: DerikB</title>
		<link>http://madinkbeard.com/blog/archives/breathtaking-view-2/comment-page-1#comment-138413</link>
		<dc:creator>DerikB</dc:creator>
		<pubDate>Sat, 13 Sep 2008 22:46:39 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/blog/?p=1146#comment-138413</guid>
		<description>Blaise (sorry, long to reply): I'm not sure the drawings in these cases take on their own meaning. More that the text solidifies the meaning of the drawings. Perhaps if Shaw's drawing were more abstract or chaotic, but stylistically they are very clear and simple.</description>
		<content:encoded><![CDATA[<p>Blaise (sorry, long to reply): I&#8217;m not sure the drawings in these cases take on their own meaning. More that the text solidifies the meaning of the drawings. Perhaps if Shaw&#8217;s drawing were more abstract or chaotic, but stylistically they are very clear and simple.</p>
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		<title>By: blaise</title>
		<link>http://madinkbeard.com/blog/archives/breathtaking-view-2/comment-page-1#comment-137621</link>
		<dc:creator>blaise</dc:creator>
		<pubDate>Mon, 08 Sep 2008 01:06:35 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/blog/?p=1146#comment-137621</guid>
		<description>comics tend to make things overly clear. a lot of drawings just function as a text - the drawing is nothing more than an illustration of a written action.

not the case in dash shaw's panels. since the action is made explicit through the written word, the drawings become free to take on their own meaning. now that the words "tell" what the action is, the drawing is freed of those responsibilities. it can exist on its own.</description>
		<content:encoded><![CDATA[<p>comics tend to make things overly clear. a lot of drawings just function as a text - the drawing is nothing more than an illustration of a written action.</p>
<p>not the case in dash shaw&#8217;s panels. since the action is made explicit through the written word, the drawings become free to take on their own meaning. now that the words &#8220;tell&#8221; what the action is, the drawing is freed of those responsibilities. it can exist on its own.</p>
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		<title>By: DerikB</title>
		<link>http://madinkbeard.com/blog/archives/breathtaking-view-2/comment-page-1#comment-137330</link>
		<dc:creator>DerikB</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:04:18 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/blog/?p=1146#comment-137330</guid>
		<description>a f dumin: That's a good example of one of McCloud's text/image interaction categories, though I don't right now remember the name.

It's a different mode of textual use than what I'm talking about, though. Bechdel's is still part of the narration by a character (herself). Shaw's uses in the images, stands, in a way, outside any narration by a character/narrator. (Though I guess in another sense it is part of the author's narration.)</description>
		<content:encoded><![CDATA[<p>a f dumin: That&#8217;s a good example of one of McCloud&#8217;s text/image interaction categories, though I don&#8217;t right now remember the name.</p>
<p>It&#8217;s a different mode of textual use than what I&#8217;m talking about, though. Bechdel&#8217;s is still part of the narration by a character (herself). Shaw&#8217;s uses in the images, stands, in a way, outside any narration by a character/narrator. (Though I guess in another sense it is part of the author&#8217;s narration.)</p>
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		<title>By: DerikB</title>
		<link>http://madinkbeard.com/blog/archives/breathtaking-view-2/comment-page-1#comment-137329</link>
		<dc:creator>DerikB</dc:creator>
		<pubDate>Fri, 05 Sep 2008 12:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/blog/?p=1146#comment-137329</guid>
		<description>Andrei: I'm not, admittedly, a good arguer. But I don't see how I'm changing the subject. I'm unrolling my thoughts on the issue of text as replacement for images and on showing versus telling.

I understand where the showing and the character empathy work in, but that's not always the goal of any narrative. You use different tactics in different contexts. (That's what my original post is about, too: options.)

I do agree it's a matter of aesthetic preferences. I'm not against the conventional empathetic, etc, etc type of narrative, but I don't want it to be the only option, the only considered option (which I know you are not saying). I've got more to say on the weight of word versus images in comics (for another day/post).

I'm not clear why anything I've mentioned necessarily leads to "self-reflective, ironic" work. Text couldn't be used in this way without causing irony?

Comics are, in many ways, subsidiaries of verbal texts, most narrative is. I don't think we have to choose between comics as verbal texts and comics as visual texts. They can be both, thankfully.

Kirby could draw some breathtaking views, but I still find it very difficult to actually read his comics. It would almost have been better if he weren't using stories at all, just making images all thrown together.</description>
		<content:encoded><![CDATA[<p>Andrei: I&#8217;m not, admittedly, a good arguer. But I don&#8217;t see how I&#8217;m changing the subject. I&#8217;m unrolling my thoughts on the issue of text as replacement for images and on showing versus telling.</p>
<p>I understand where the showing and the character empathy work in, but that&#8217;s not always the goal of any narrative. You use different tactics in different contexts. (That&#8217;s what my original post is about, too: options.)</p>
<p>I do agree it&#8217;s a matter of aesthetic preferences. I&#8217;m not against the conventional empathetic, etc, etc type of narrative, but I don&#8217;t want it to be the only option, the only considered option (which I know you are not saying). I&#8217;ve got more to say on the weight of word versus images in comics (for another day/post).</p>
<p>I&#8217;m not clear why anything I&#8217;ve mentioned necessarily leads to &#8220;self-reflective, ironic&#8221; work. Text couldn&#8217;t be used in this way without causing irony?</p>
<p>Comics are, in many ways, subsidiaries of verbal texts, most narrative is. I don&#8217;t think we have to choose between comics as verbal texts and comics as visual texts. They can be both, thankfully.</p>
<p>Kirby could draw some breathtaking views, but I still find it very difficult to actually read his comics. It would almost have been better if he weren&#8217;t using stories at all, just making images all thrown together.</p>
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		<title>By: a f dumin</title>
		<link>http://madinkbeard.com/blog/archives/breathtaking-view-2/comment-page-1#comment-136893</link>
		<dc:creator>a f dumin</dc:creator>
		<pubDate>Wed, 03 Sep 2008 13:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/blog/?p=1146#comment-136893</guid>
		<description>Derik,
I'd also site Bechdel's Fun Home as an example, particularly when focusing on her father's painstaking restoration of thier home.  Although she does show us precise images of the house and certain key details, she frequently embelishes them with narrated text to impart both the majesty and magnitude of its spectical, for which she probably feels her drawings just can't do justice.</description>
		<content:encoded><![CDATA[<p>Derik,<br />
I&#8217;d also site Bechdel&#8217;s Fun Home as an example, particularly when focusing on her father&#8217;s painstaking restoration of thier home.  Although she does show us precise images of the house and certain key details, she frequently embelishes them with narrated text to impart both the majesty and magnitude of its spectical, for which she probably feels her drawings just can&#8217;t do justice.</p>
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		<title>By: Andrei</title>
		<link>http://madinkbeard.com/blog/archives/breathtaking-view-2/comment-page-1#comment-136827</link>
		<dc:creator>Andrei</dc:creator>
		<pubDate>Wed, 03 Sep 2008 01:19:26 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/blog/?p=1146#comment-136827</guid>
		<description>Derik--I'm afraid I feel you're arguing against my point by changing the subject.  Of course, narrative economy requires some statements to be more succinct than others.  Even the Dash Shaw examples do not quite apply--there, the words supplement a lack of factual information in the image (I do think this could be done better, so as to make the words unnecessary, but that is not what I was talking about.)  The "old saw" of "show, don't tell," is particularly apt in the case of "free indirect speech" (it sounds better in French), when trying to convey a character's emotional state.  By simply naming the emotion ("telling"), the texts fails to effect any kind of empathy with the character; by describing the causes and the effects of it, the character's actions in response to it, etc. ("showing"), the text can more successfully help identification, and therefore create empathy.  In this case, "breathtaking view," besides being a cliche, is simply a label, and would remain a label, not allowing for any kind of emotional participation on the part of the reader, who is left on the outside.  Of course, if you're going for Brechtian alienation, be my guest and use it, but in most other cases it would fail.  

Ultimately, though, I think this is a case of aesthetic preferences, and relative weight we give to words versus images in comics.  I can easily imagine--and imagine liking--a Tristram Shandy-esque constantly self-reflective, ironic comic, in which words could be put to good use to convey those upper levels of self-reflection and irony.  Wake me up when something like this actually appears.  In the meantime, my own preference is for comics as a visual artform, not a subsidiary of verbal texts, so I'll just keep on reading Kirby (to whose work I seem to be addicted these days).  Now there's a guy who was able to render a breathtaking view with no problem.</description>
		<content:encoded><![CDATA[<p>Derik&#8211;I&#8217;m afraid I feel you&#8217;re arguing against my point by changing the subject.  Of course, narrative economy requires some statements to be more succinct than others.  Even the Dash Shaw examples do not quite apply&#8211;there, the words supplement a lack of factual information in the image (I do think this could be done better, so as to make the words unnecessary, but that is not what I was talking about.)  The &#8220;old saw&#8221; of &#8220;show, don&#8217;t tell,&#8221; is particularly apt in the case of &#8220;free indirect speech&#8221; (it sounds better in French), when trying to convey a character&#8217;s emotional state.  By simply naming the emotion (&#8221;telling&#8221;), the texts fails to effect any kind of empathy with the character; by describing the causes and the effects of it, the character&#8217;s actions in response to it, etc. (&#8221;showing&#8221;), the text can more successfully help identification, and therefore create empathy.  In this case, &#8220;breathtaking view,&#8221; besides being a cliche, is simply a label, and would remain a label, not allowing for any kind of emotional participation on the part of the reader, who is left on the outside.  Of course, if you&#8217;re going for Brechtian alienation, be my guest and use it, but in most other cases it would fail.  </p>
<p>Ultimately, though, I think this is a case of aesthetic preferences, and relative weight we give to words versus images in comics.  I can easily imagine&#8211;and imagine liking&#8211;a Tristram Shandy-esque constantly self-reflective, ironic comic, in which words could be put to good use to convey those upper levels of self-reflection and irony.  Wake me up when something like this actually appears.  In the meantime, my own preference is for comics as a visual artform, not a subsidiary of verbal texts, so I&#8217;ll just keep on reading Kirby (to whose work I seem to be addicted these days).  Now there&#8217;s a guy who was able to render a breathtaking view with no problem.</p>
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		<title>By: DerikB</title>
		<link>http://madinkbeard.com/blog/archives/breathtaking-view-2/comment-page-1#comment-136770</link>
		<dc:creator>DerikB</dc:creator>
		<pubDate>Tue, 02 Sep 2008 17:46:30 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/blog/?p=1146#comment-136770</guid>
		<description>Shaw uses this tactic a lot in BBB. I'm working on a separate post about the book.

I think this use of text is a tough sell for a lot of people. It goes against the idea of the art doing all the visual work, or being representational and sufficient for visual aspects of the story. As much as people talk about words and images working together in comics, most uses of words fail into a very narrow range (sound (effects, speech, narration) or writing (written narration, signs, letters)).</description>
		<content:encoded><![CDATA[<p>Shaw uses this tactic a lot in BBB. I&#8217;m working on a separate post about the book.</p>
<p>I think this use of text is a tough sell for a lot of people. It goes against the idea of the art doing all the visual work, or being representational and sufficient for visual aspects of the story. As much as people talk about words and images working together in comics, most uses of words fail into a very narrow range (sound (effects, speech, narration) or writing (written narration, signs, letters)).</p>
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		<title>By: tym</title>
		<link>http://madinkbeard.com/blog/archives/breathtaking-view-2/comment-page-1#comment-136565</link>
		<dc:creator>tym</dc:creator>
		<pubDate>Mon, 01 Sep 2008 19:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/blog/?p=1146#comment-136565</guid>
		<description>Another good one from Shaw: in the opening scenes of "Bellybutton" he illustrates tiny symbols - circles, asterisks, wavy lines - and labels it "sunlight makes dust in air visible." This label standardizes the symbol in a way, allowing him to repeat it sans text throughout the book. 
Expresses a common but minute phenomenon in a clever and effective way, I'd say.

I've pondered it, but I have trouble with thinking about using text labels in my own comics. I can't seem to make that mental leap between "effective shorthand" and "just cheating"</description>
		<content:encoded><![CDATA[<p>Another good one from Shaw: in the opening scenes of &#8220;Bellybutton&#8221; he illustrates tiny symbols - circles, asterisks, wavy lines - and labels it &#8220;sunlight makes dust in air visible.&#8221; This label standardizes the symbol in a way, allowing him to repeat it sans text throughout the book.<br />
Expresses a common but minute phenomenon in a clever and effective way, I&#8217;d say.</p>
<p>I&#8217;ve pondered it, but I have trouble with thinking about using text labels in my own comics. I can&#8217;t seem to make that mental leap between &#8220;effective shorthand&#8221; and &#8220;just cheating&#8221;</p>
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