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	<title>Madinkbeard &#187; Theory and Practice</title>
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	<description>{ Derik Badman&#039;s Writing on Comics (mostly) }</description>
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		<title>What makes a comic great?</title>
		<link>http://madinkbeard.com/archives/what-makes-a-comic-great</link>
		<comments>http://madinkbeard.com/archives/what-makes-a-comic-great#comments</comments>
		<pubDate>Sat, 19 Nov 2011 20:38:55 +0000</pubDate>
		<dc:creator>DerikB</dc:creator>
				<category><![CDATA[Theory and Practice]]></category>
		<category><![CDATA[aesthetics]]></category>
		<category><![CDATA[critical principles]]></category>
		<category><![CDATA[the panelists]]></category>

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		<description><![CDATA[What do I look for in a comic?]]></description>
			<content:encoded><![CDATA[<p><em>This post originally appeared at The Panelists on March 14, 2011.</em></p>
<hr/>
<p>A few weeks ago Charles asked <a href="http://thepanelists.org/2011/02/what-makes-a-great-comic/">&#8220;What makes a great comic?&#8221;</a> He asked for other&#8217;s thoughts on his question, so I&#8217;m going to offer some.</p>
<p>What makes a comic great?</p>
<ol>
<li>Realistic art</li>
<li>Three dimensional characters I can relate to</li>
<li>A timely and relevant theme.</li>
</ol>
<p>Ok, I&#8217;m just kidding. I don&#8217;t really care about any of those things.</p>
<p>I can&#8217;t start without parsing the term &#8220;great.&#8221; So, for the sake of this discussion, let me differentiate two forms. There is &#8220;great&#8221; as in historically important and/or influential. These are the works that over time have gained some measure of consensus on their greatness. There is also the &#8220;great&#8221; of the works I personally think are great regardless of any historical importance or larger consensus. These two categories are not mutually exclusive, a lot of works in the latter category are also in the former category (<em>Peanuts</em>, <em>Krazy Kat</em>, <em>Locas</em>, <em>Phoenix</em>, etc.) as I&#8217;m sure there are many that are not (but maybe if I advocate enough for them and enough time passes&#8230;). Similarly, there are works that are, in general, considered &#8220;great&#8221; by many people that I don&#8217;t like at all or of which I don&#8217;t have such a high opinion (I&#8217;ll not list any examples here to forestall any arguments). For what follows, I&#8217;m only discussing the latter, personal, version of &#8220;great&#8221; comics, as I don&#8217;t wish to get into arguments about canon formation (maybe some other time).</p>
<p>Which really does get me to Charles question from his second post on the topic: <a href="http://thepanelists.org/2011/02/what-makes-a-great-comic-part-2/">&#8220;What qualities do you tend to appreciate in the comics you like?&#8221;</a></p>
<p>1) The style works with the content. This can be a unity of style/content or it could be a divergence of style/content for ironic effect, but I want the style to work in conjunction with the content as a whole. In most of the comics I consider great, the style becomes part of the parcel, integral to the whole. Try to imagine Porcellino&#8217;s <em>King-Cat</em> or Jaime Hernandez&#8217;s <em>Locas</em> drawn in a photorealist style. Try to imagine <em>Krazy Kat</em> drawn&#8230; well any other way. Picture Tezuka&#8217;s <em>Phoenix</em> drawn in the stylized realism of Inoue&#8217;s <em>Vagabond</em>, or vice versa. Yet there are tons of mediocre comics whose visual style could be easily switched out with some other type of imagery.</p>
<p>2) Originality may be a myth, but I want the work to say something old in a new way. It&#8217;s all about how you say it, not what you say. This is particularly important for genre work, but no less necessary for the so called &#8220;literary&#8221; comics, nor in it&#8217;s own way for abstract or other experimental forms of comics (if I see another abstract comic with a transforming/moving blob shape, it better by damn interesting in the way that transforming blob looks or transforms or something).</p>
<p>3) Formal experimentation is important to me, though it doesn&#8217;t have to be ostentatious. While I appreciate ostentatious experimentation, there are many ways that artists can subtly play with the form of comics. I do think that most great comics in some way move the form forward, adding to the themes, styles, or tools of the trade.</p>
<p>4) Thoughtful use of the elements of the form, the sister to number 3. Comics have a lot of moving pieces, so to speak, and I want to read work that is paying attention to those pieces. A six panel grid is fine but don&#8217;t use it just because it&#8217;s the simplest thing to do. For instance, consider <a href="http://madinkbeard.com/archives/gray-horses-by-hope-larson">the many ways Hope Larson uses text in <em>Gray Horse</em>s</a>.</p>
<p>5) An engrossing narrative, interesting characters, or thematic relevance are not enough in themselves. I need more than a &#8220;good story,&#8221; because a good story can be told in any medium/form.</p>
<p>6) A really great work is not closed unto itself. It is expansive; it calls back to the past; it looks forward; it reaches out past the boundaries of the page.</p>
<p>7) Most subjective of all, perhaps, it inspires an aesthetic response. There are some artists whose work I can&#8217;t appreciate because I can&#8217;t get past a lasting distaste for their style. To really love a comic I have to appreciate the aesthetic values of the work.</p>
<p>This is what I look for as a total package of &#8220;great.&#8221; On a lesser level are those works I&#8217;d consider great in regards to certain aspects. For instance, I&#8217;m enamored of Jesse Marsh&#8217;s visual style, but the comics he draws (<em>Tarzan</em>, <em>Gene Autry</em>) are pretty average genre material when you actually try to read them.</p>
<p>Since the above is pretty abstract (I didn&#8217;t want to get into a lot of examples), I thought I&#8217;d include some works I think are &#8220;great&#8221; (in no particular order, other than how I thought or them or spied them on the shelves next to me desk (thus favoring books and series rather than short pieces), stopping at 7 since that was the number of my criteria):</p>
<p>1) <em>King-Cat</em> by John Porcellino<br />
2) <em>Locas</em> by Jaime Hernandez<br />
3) <em>How to Be Everywhere</em> by Warren Craghead<br />
4) <em>Phoenix</em> by Osamu Tezuka<br />
5) <em>Peanuts</em> by Charles Schulz<br />
6) <em>Conte Demoniaque</em> by Aristophanes<br />
7) <em>Ganges</em> by Kevin Huizenga</p>
<hr/>
<p><em>A few comments from the original post at The Panelists:</em></p>
<p><strong>wcraghead:</strong></p>
<div class="comment-body">
<p>&#8220;it inspires an aesthetic response.&#8221;  That rings very true for me. </p>
<p>Your &#8220;greats&#8221; is a good list but seriously, there&#8217;s no way my work should be on there with Tezuka, Hernandez and Schulz.  That&#8217;s just crazy.</p>
</div>
<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>Well, it looks odd there because 1) it&#8217;s your own work, but also 2) it&#8217;s a different type of work. </p>
<p>Actually, my paragraph about genre and expectations got lost in the edit, but a big part of this type of evaluation for me is generic expectations, and you judge different types of work differently. I expect something very different from Hernandez than I do from your work. Or different from Tezuka than I do from Hernandez. Which is why generic listmaking is a weird thing, as I probably shouldn&#8217;t be lumping different types of comics together.</p>
</div>
<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>It also speaks to the two version of &#8220;great.&#8221; Hernandez, Schulz, and Tezuka are clearly both versions of &#8220;great.&#8221; You, Huizenga, and Porcellino are perhaps not in the former (yet?) (though Porcellino might be depending on who you ask).</p>
</div>
<p><strong>wcraghead:</strong></p>
<div class="comment-body">
<p>Good points, I&#8217;ll stop arguing with you thinking HTBE is great!  </p>
<p>&#8220;it inspires an aesthetic response&#8221; – do you think that is informed by your work as an artist?  Sometimes I think I&#8217;m lucky that when I really like something (or are moved by it, like the Egypt uprising) I can DO something with it, I can draw it. I see a lot of your work as being tuned into what&#8217;s around you as well and I think your (I&#8217;ll call it great) work as an artist really informs your criticism.</p>
</div>
<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>I don&#8217;t think my work and education as an artist could not affect how I look/read. And that may affect what I appreciate in different ways than other people, but I don&#8217;t think it&#8217;s anything especially unique.</p>
<p>I&#8217;m not sure how much my work making comics specifically affects this, though. I think it&#8217;s more about exposure to different types of artwork. If I only read comics, I suspect my tastes would be very different, but through exposure to experimental literature and painting/drawing of different sorts, I bring a non-comics perspective into play when I&#8217;m looking at work like yours or abstract comics or other less conventional comics.</p>
</div>
<p><strong>Jared Gardner:</strong></p>
<div class="comment-body">
<p>I agree completely that so-called literary or &#8220;serious&#8221; comics need to be as focused on the pressures of originality as you define it here (saying something old in a new way) as do genre comics. One of my growing pet-peeves in recent years has been the number of works that seem blissfully unaware that what they are saying is not in fact brilliantly new or original and therefore they might spend a bit more time attending to how they say it</p>
</div>
<p><strong>patrick ford:</strong></p>
<div class="comment-body">
<p>Funny Derik, those faux three definitions had me falling over backwards with my feet at the top of the panel.<br />
For me above all other considerations is the story. I would agree there can be any number of different types of stories, and would add that even the confines of genre or reading level don&#8217;t truly effect my judgment of the final product.<br />
For example while I prefer Tezuka&#8217;s  &#8220;Ode to Kirihito&#8221; to &#8220;Astro Boy&#8221; it&#8217;s fascinating to see Tezuka able to lay down a template of his recurring thematic  gestures in an early work intended for children. In a way it&#8217;s even more impressive to see an author able to communicate mature themes on a &#8220;G&#8221; rated level. Several years ago I read E.B. White&#8217;s &#8220;Stuart Little&#8221; to my children, never having read it myself, I was close to stunned by it&#8217;s  lingering/haunting presence.<br />
My children are now 9 and 11, and will reread Black Jack  stories over and again.  The urge to reread for pleasure is an excellent measure of any author&#8217;s work.<br />
Your observation about Jesse Marsh is well taken, and could be applied to the vast majority of mainstream (really all) comics work.<br />
I would say that having read many old comic books to my son several years back that at least the Dell/Goldkey stories provide a halfway decent platform from which to appreciate the graphic storytelling of artists like  Marsh, or Toth. This isn&#8217;t to say I&#8217;d reread those things for pleasure myself, but at least they weren&#8217;t sleep inducing.</p>
</div>
<p><strong>2.0:</strong></p>
<div class="comment-body">
<p>I&#8217;ve been thinking about this idea a lot for the past few months. the importance of a good aesthetic IS truly important (maybe even the most important) and while some may find those that believe this to be pretentious, I think the threshold of acceptability for people maintaining that judgment might just be very low (fans of tom cruise or contemporary super hero comics ???). This low threshold is something that comics is suffering for. So many new artists, both in the big 2 or 5 depending how you&#8217;re counting and from this new wave of undergrounds are just terrible artists. they might have some good stories but the art they provide is nothing but a hindrance, a perfunctory (and i think the use of that word might be kind for a lot of work i see) sketch that helps the work being put out be called a comic (i&#8217;m sorry, &#8220;graphic novel&#8221; because the artists just picked up their first no more than 8 years ago). I&#8217;m not arguing for technical beauty, Johnny Ryan and even Mike Diana don&#8217;t show off technical greatness in their books but it fits in the comical and transgressive tonality –you don&#8217;t have to use Jon J. Muth&#8217;s ability to make what they do. but Porcellino???????</p>
</div>
<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>If you don&#8217;t see the beauty in Porcellino&#8217;s art, I can&#8217;t do anything for you.</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>Porcellino is a very interesting artist whose work is often quite lovely. As we&#8217;ve shown here, what he achieves is not so easy to achieve. That it <em>looks</em> easy is one of its confounding virtues. :)</p>
<p>I can&#8217;t tell whether you dig Muth or not. I like some of his work fine, but not his photoreferenced comics stuff. He&#8217;s found his artistic home in picture books now, I think.</p>
</div>
<p><strong>patrick ford:</strong></p>
<div class="comment-body">
<p>Like Derik, I won&#8217;t name names, but the artwork I&#8217;ve seen by some of the current darlings of mainstream super suit comic books is as ugly as anything I&#8217;ve ever seen, just as pure imagery, and is nearly incomprehensible as storytelling.<br />
The images are  loaded with detail, and computer generated special effects.  When faced with them my reaction is to imagine Charles Schulz, Roy Crane, or Alex Toth recoiling in horror, or possibly bursting into laughter.</p>
</div>
<p><strong>2.0:</strong></p>
<div class="comment-body">
<p>That&#8217;s another thing, this computer generated fad. It is really getting my goat! I am disgusted by it. Even the way that Clowes (a cartoonist I enjoy more than most active ones) has been using it in a way that over-saturates the work with an airbrushed, penny arcade feel in his post 8-ball work. I have yet to see a formal style that properly appropriates these crystal clear Photoshop colors; does anyone think they&#8217;ve seen one that works it well? (sorry about making this what-makes-a-comic-great convo into what-makes-a-comic-not-great, but as has been alluded to previously, to answer the question well in a way that doesn&#8217;t guide by personal taste is difficult almost rendering it to the governmental response about porn: &#8220;I know it when I see it&#8221;)</p>
</div>
<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>Aww, now you&#8217;re dissing computer generated art&#8230; That&#8217;s all I do&#8230; <a href="http://madinkbeard.com/category/my-comics/" rel="nofollow">It doesn&#8217;t have to be garish and filled with gradients.</a></p>
</div>
<p><strong>patrick ford:</strong></p>
<div class="comment-body">
<p>That&#8217;s true, a computer is a tool.<br />
What doesn&#8217;t work for me combining obviously digital effects with a hand-drawn look.<br />
Another thing I wonder about with digital work is the ability to make changes in colour easily. Certainly there are instances where this is of great production value, but I wonder if there aren&#8217;t times when something is &#8220;rubbed out&#8221; on a whim which might have stood up if it were hand coloured. And who knows, maybe what at first glance didn&#8217;t look right, on reflection would have grown on the artist?<br />
It&#8217;s also unfortunate that computer colour became the norm just around the same time most colour comics began to be printed with full process colour.<br />
There is a real charm and beauty in hand coloured jobs. The way the materials interact creates pleasing textures. The colour bleeding into the paper, the pigment  picking up the texture of a rough surface paper. There is the loss of on one hand of seeing the obvious masterful control of the artist in the way he handles his materials, and the loss of the happy accident where an error can result in a pleasing effect where two colours merge.<br />
With modern printing we could be seeing colour work being done with a variety of materials, but it&#8217;s almost all computer colour.</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p><em>There is the loss of on one hand of seeing the obvious masterful control of the artist in the way he handles his materials&#8230;</em></p>
<p>Given that mainstream comic books relied for decades on hand-cut rubylith/acetate color separations that were done in the most anonymous, outsourced, and assembly line-like ways, and that computer coloring now has the potential to put more control back in the hands of the line artist, I don&#8217;t lament this loss very much. </p>
<p>It&#8217;s true that there&#8217;s an aesthetic peculiar to old comic book coloring that can be very interesting, and that economic shortcuts sometimes produced charming artistic effects (e.g., when crowd scenes in old Marvel comics would be colored in one uniform, dark color, say a red or olive green). But, generally, the rubylith-cutting process, combined with the usual cost-cutting measures of mainstream comic book publishers, militated against good coloring in those comics. What&#8217;s gone is gone, and in some ways—notwithstanding all the crappy computer-colored comics from the early nineties to now—for the better.</p>
</div>
<p><strong>2.0:</strong></p>
<div class="comment-body">
<p>I don&#8217;t mean to come off as dissing comp gen art as a whole. I use photoshop myself in various projects, but not comics. Maybe I&#8217;m just an analogue man. But when I see comic art that was done on a computer I wonder if it would have been better suited to be viewed on a computer screen and never printed at all. I think a good example/comparison is Bechdel&#8217;s Fun Home and Kyle Baker&#8217;s Plastic Man: On the Lam (and not just because they&#8217;re shelfmates). Bechdel uses the computer to create a tonal mood in a way that is passive and complementary where Baker&#8217;s Colors come off very aggressive and rob the book. But this computer color brings up a more interesting idea I mentioned and one that dovetails what Patrick says about the charm of hand colored work: the delivery. Look at Plastic Man: the pallet works well on the plastic cover, better than on the old fashioned non-gloss paper. This just brings me to the biggest qualm I have with the big 2 (bigger than the shit staff) that funky new paper they&#8217;ve been using since around 2000 that can&#8217;t be read unless it&#8217;s not facing a light source. And now a question: is it cheaper? I might actually buy some of the Kirby reprints if it was printed on the same paper it was released on. Issuing older works on this new paper is tantamount to remastering in theory, but in praxis is actually  molestation of a classic.</p>
</div>
<p><strong>patrick ford:</strong></p>
<div class="comment-body">
<p>Charles, What I&#8217;m talking about isn&#8217;t the old four colour process. That process does have mechanical charms created as part of the printing process, and showcased at the four-color blog.<br />
No what I&#8217;m saying is modern printing allows an artist to use any coloring medium.<br />
You could be seeing water colour, oil, coloured pencils, oil pastels, mixed-media, and so on, and you can find some of that, but what you mostly see is digital colour.</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>True. An economic matter, I imagine. Digital streamlining on both the creative and delivery end. Convenience will out in commercial publishing, after all.</p>
</div>
<p><strong>Jones, one of the Jones boys:</strong></p>
<div class="comment-body">
<p>Frazer Irving and Kyle Baker make extensive use of computer colouring, to good effect IMO.</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>One needn&#8217;t imagine Toth recoiling in horror; he shared his horror and distaste for contemporary comics vocally again and again. It&#8217;s too bad that he didn&#8217;t make any meaningful comics late in his career to provide an alternative.</p>
<p>To me the central mystery of Toth remains, <em>all that ability, that graphic and formal brilliance, but so very little worth rereading—why?</em></p>
</div>
<p><strong>patrick ford:</strong></p>
<div class="comment-body">
<p>Toth worked in the factory system of mainstream comics where there was often resistance to allowing artists to write their own stories.<br />
Toth is really no different from the vast majority of mainstream comic book artists. In fact in my opinion he got better scripts than most because he worked for Dell, and Warren fairly often.<br />
People will tell you the Dell scripts aren&#8217;t exciting,which I wouldn&#8217;t argue with, but I&#8217;d strongly dispute the idea Spider-Man or The Atom were any more exciting.<br />
Toth also worked a lot with Archie Goodwin who&#8217;s scripts were above the industry standard.<br />
In addition the things Toth did write were all, if not great, at least good.<br />
You had the Bravo stories which are well crafted adventure strips in the 1930′s style of Caniff&#8217;s early Terry.<br />
Toth also contributed a few things to Warren which had more to say, while still fitting a &#8220;weird/mystery&#8221; genre style.<br />
His story for Warren &#8220;Unreal&#8221; is interesting on a number of levels.<br />
Bottom line is it&#8217;s reasonable to say Toth illustrated scripts which aren&#8217;t of any substantial interest to most of us today, even if we enjoyed them as kids, but most of what he illustrated is a step above the industry standard.<br />
If Toth had been allowed to write more often he would likely have produced stories along the lines of Crane, Caniff, Robbins, etc..<br />
I think it&#8217;s clear that even in genre material the individual personality of the artist will almost inevitably begin to inform the work, if not consciously then on a subconscious level.<br />
Given a bit of time on a strip or a large enough body of work of every writer artist emerges as coded (conscious or not) autobiographical.<br />
Can a critic reasonably dismiss every artist who creates genre material, which is foremost entertainment, unless they examine their own habits and declare they  appreciate nothing, but high art.</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>For me it&#8217;s not a question of dismissing genre material. It&#8217;s a question of Toth&#8217;s Caniff-era heroic ideal yielding nothing interesting in terms of emotional content. Barks, Carlson, Kirby, Kurtzman, Stanley&#8230; all did genre material. And they had something to say. But Toth, as a writer? Nothing, other than the valorization of a kind of Douglas Fairbanks-era school of swashbuckling heroism. Charming, yes, but totally backward-looking. So I&#8217;m afraid to say that I don&#8217;t buy the idea of Toth as a writer. I don&#8217;t dismiss his collaborations with Goodwin, or the many other good things that he did, I&#8217;m just saying that as a writer-artist I don&#8217;t find anything appealing in the work that I know.</p>
</div>
<p><strong>patrick ford:</strong></p>
<div class="comment-body">
<p>Charles, A few thoughts on the particulars of emotional content, and Toth.<br />
First, as you point out, Toth didn&#8217;t have the opportunity to write any long form stories serialized or stand alone.<br />
There are the few Bravo stories, and Jon Fury which I haven&#8217;t seen the whole of yet, but even there you&#8217;re talking about what would amount to a relative handful of pages.<br />
It takes time to develop a nuanced character, and it&#8217;s only after we &#8220;get to know&#8221; characters that, like people, we begin to understand them.  It&#8217;s hardly possible to read a character properly in small measure.<br />
For example Segar created the amazingly detailed portrait known as J. Wellington Wimpy. It&#8217;s very easy for me to imagine someone reading a few months of Thimble Theater and wondering,<br />
&#8220;‘You bring the ducks&#8217; what ??? Okay, yeah. I&#8217;m not seeing it.&#8221;<br />
It&#8217;s only after you know Wimpy&#8217;s character that:<br />
&#8220;I&#8217;ll have pickles, onion, and lettuce, both, on my hamburger&#8221;<br />
can be understood, not as poor usage, but as part of Wimpy&#8217;s calculated strategy. The things he says aren&#8217;t funny like a joke anyone could tell, they are funny because we know Wimpy&#8217;s motivation. Segar in Wimpy achieved on the page the kind of character that Jack Benny created on stage.<br />
The audience knew Benny so well a wordless gesture or a single word like &#8220;well&#8230;&#8221; could elicit roars of laughter.<br />
My thought is if a person went and read the first thirty Terry and the Pirates strips, and had never seen Caniff&#8217;s work or Terry before they would find about the same emotional content as is found in Bravo. There just isn&#8217;t enough there for us to be able to judge if Toth&#8217;s voice would have emerged.<br />
There are clues though in Toth&#8217;s work that while he was far from emotionally vacuous he may well have been the sort of person who didn&#8217;t want to confront his emotions, he had a hard enough time keeping them in check, and his taste in art was towards escapism, things which took his mind off the troubled dark nature of man. There was no open avenue for Toth around that bend, it was a dead end.<br />
I see a possible indication of this in one of the very few things I don&#8217;t like about Toth&#8217;s art. Toth was a &#8220;bad actor.&#8221; The faces of his characters showed a limited, stock emotional range. If Toth as a graphic storyteller/director  was  John Ford, as an actor Toth was John Wayne.<br />
Toth at least wasn&#8217;t a scenery chewer like Neal Adams who&#8217;s ham fisted characterizations border on the grotesque.</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p><em>There was no open avenue for Toth around that bend, it was a dead end.</em></p>
<p>Yes! That&#8217;s exactly it, I think. Toth&#8217;s work doesn&#8217;t confront and expose emotions in the way I would like. I get more from Schulz&#8217;s highly stylized round-headed strip characters than I do from Toth&#8217;s more realistically rendered people. Your comment helps me understand why.</p>
<p>I like escapism as much as anyone, but Toth had a way of elevating escapism to a kind of moral purity that, to use another word from your comment, I do find emotionally vacuous.</p>
<p>The bottom line for me is, if Toth had wanted to be a writer, he would have become one. Instead he spent an inordinate amount of time lamenting the fact that comics were no longer as he remembered them, and preferred them.</p>
<p>Excellent point about Wimpy, one of the greatest strip characters ever IMO.</p>
</div>
<p><strong>Jesse Hamm:</strong></p>
<div class="comment-body">
<p>Charles says,&#8221;The bottom line for me is, if Toth had wanted to be a writer, he would have become one. Instead he spent an inordinate amount of time lamenting the fact that comics were no longer as he remembered them, and preferred them.&#8221;</p>
<p>&#8220;Instead&#8230;inordinate&#8221; suggests that he chose the wrong path. Frankly, I&#8217;m glad Toth didn&#8217;t write much fiction; it wasn&#8217;t his gift. Complaining that Toth failed to write good stories is like complaining that John Alton failed to write good movies. </p>
<p>Few are gifted enough to excel at the whole package. It should be enough to excel at one thing, and complain that the other folks (e.g., mid-Century comics writers) aren&#8217;t doing their jobs well.</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>Granted, not every ace cartoonist can be, or need be, an interesting writer. So, okay, Toth need not have become a writer.</p>
<p>What I was trying to get at was that (a) Toth&#8217;s idea of good writing was very narrow, and emotionally vacant; (b) he was so narrow that he could not recognize new kinds of effective comic writing, and indeed was often offended by new trends; and (c) he boxed himself in as a result. It&#8217;s odd that his work could be so emotionally charged, in the sense of crafty delivery, and yet he shied away from any meaningfully exploratory content.</p>
<p>I&#8217;ve got an issue of Atlas/Seaboard&#8217;s wretched <em>Thrilling Adventure Stories</em> (no, not the Ware!) that features a Toth-drawn story about a tough cop and some scuzzy hippy drug dealer types in a near-future dystopian why-oh-why-is-the-world-going-to-hell-in-a-handbasket scenario. I like to use this comic as a demonstration of the inadequacy of mere formalism as a critical criterion; it&#8217;s an ingeniously put-together Toth workout and a terrible, lameass story at the same time.</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>PS. The story is &#8220;A Job Well Done,&#8221; scripted by Ric Meyer, drawn solely by Toth, and it&#8217;s in <em>TAS</em> #2 (Aug. 1975), as described here @ GCD:</p>
<p><a href="http://www.comics.org/issue/28923/" rel="nofollow">http://www.comics.org/issue/28923/</a></p>
<p>This same issue features the inventive Goodwin/Simonson collaboration, &#8220;The Temple of the Spider,&#8221; a sword-and-sorcery outing with plenty of cool formal gimmicks.</p>
</div>
<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>A Job Well Done: <a href="http://spaceintext.wordpress.com/2011/03/05/a-job-well-done-alex-toth/" rel="nofollow">http://spaceintext.wordpress.com/2011/03/05/a-job-well-done-alex-toth/</a></p>
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<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>Excellent, Derik, thanks!</p>
<p>Let&#8217;s do a roundtable on this puppy!</p>
</div>
<p><strong>Jesse Hamm:</strong></p>
<div class="comment-body">
<p>Toth did enjoy escapist fluff, and hated nihilism and copious gore, but he didn&#8217;t tout the former as the epitome of literature, and the latter presumably aren&#8217;t the new trends you have in mind. If a preference for drawing &#8220;family friendly fare&#8221; is wrong, we can condemn nearly every great cartoonist of Toth&#8217;s era. </p>
<p><b>&#8220;he shied away from any meaningfully exploratory content.&#8221;</b></p>
<p>How so? If you mean he turned down chances to illustrate the profound comics stories of his day, I&#8217;m not sure there <i>were</i> any. </p>
<p><b>&#8220;I like to use this comic as a demonstration of the inadequacy of mere formalism as a critical criterion&#8221;</b></p>
<p>I don&#8217;t see how the existence of a badly-written, well-drawn comic (A Job Well-Done) disproves the worth of badly-written, well-drawn comics (mere formalism). Seems question-begging.</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>When I say that Toth shied away from meaningful emotional content, I&#8217;m not saying that he failed to hit some imagined mark of literary profundity. I&#8217;m saying that his comics typically weren&#8217;t about anything interesting other than their own formal mastery and graphic punch and glossy surfaces. These are great qualities, of course—gifts—and I would not go so far as to deny that Toth&#8217;s comics have worth. I&#8217;m simply saying that I like to read comics <em>stories</em> by, for example, Barks, Kirby, and Kurtzman, and I like them <em>because</em> they are stories with something to say, whether profound or satirical or just eccentrically gutsy; by contrast, very few Toth comics appeal to me on the level of story at all. And this isn&#8217;t just the result of Toth not being able to find able scriptwriters to work with; it&#8217;s also the result of him thinking that doing Caniff again and again was the quintessence of good comics writing. That just doesn&#8217;t appeal to me.</p>
<p>Toth may have hated nihilism, but &#8220;A Job Well Done,&#8221; in its xenophobia, its ageism, its embrace of a hateful macho creed, and its obvious distaste for other cultural values, comes perilously close. That Toth ending up working on stuff like that rather than taking his artistic graces elsewhere shows how boxed in the field was, and he was.</p>
<p>BTW, I don&#8217;t mean to say that &#8220;A Job Well Done&#8221; has no worth or artistic interest. After all, it has Toth, and that&#8217;s not small potatoes. If the comic held no interest, there&#8217;d be no point in me holding it up as a notable example. I grant though that I did that in a rather snarky way.</p>
<p>Anyway, I don&#8217;t mean to dump excessively on Toth. This whole thread began with my attempt to figure out why I just don&#8217;t care about his work much despite being impressed very often by its graphic inventiveness.</p>
</div>
<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>Charles: We can do a roundtable if you like. Maybe Jesse would want to join in?</p>
</div>
<p><strong>Jesse Hamm:</strong></p>
<div class="comment-body">
<p>Sure, I&#8217;d be up for a roundtable.</p>
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<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>Derik, thanks for this thoughtful follow-up post.</p>
<p>From my POV, you&#8217;ve removed some of the needless controversy surrounding my original question by going straight for the personal and putting aside grand historical and canonical claims. That&#8217;s for the best, I think. I believe you&#8217;re right that each of us has his own personal likes, which may or may not intersect with larger canons.</p>
<p>For instance, I understand that Al Capp&#8217;s work was quite important and that he is a major artist in the usual canonical sense, but I&#8217;ve never warmed to his work, despite trying. Part of that has to do, I suppose, with ideological distaste for his later reputation, and part of it with lack of interest in his type of satire, which, from my POV, relied predictably on the confrontation between cornpone innocence (with L&#8217;il Abner being a sort of hayseed Candide who never gets wise) and dastardly worldliness. I just don&#8217;t find it clever or interesting. But surely Capp was a major comic strip artist and a figure about whom anyone trying to speak authoritatively on mid-20th c. American strips should know something.</p>
<p>Then there are those artists I&#8217;ve learned to like despite distaste for their ideological pronouncements, for example Harold Gray.</p>
<p>I agree with all of your criteria, though I&#8217;d add back in an engrossing narrative or argument—that is, some enunciable thematic content that interests me on rereading.</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>As a PS, let me guiltily confess (and this relates back to my reply to Pat, above) that Toth is not one of my personal greats—and this despite the fact that I&#8217;ve read several comics by Toth in my adult life that stunned me with their graphic elegance and intelligence. I don&#8217;t connect with Toth because when I was younger I either wasn&#8217;t interested in or wasn&#8217;t much exposed to the kind of mainstream comic books he did back then, and because I do not associate him with a great property, such as an enduring, vital character or powerful, thematically compelling storyline. To me he had stunning craft skills that were put to very barren and uninteresting purposes most of the time.</p>
<p>Had I been exposed to some of Toth&#8217;s best work when I was younger, I think I may have developed a taste for other genres, other kinds of story, but by the time I got around to digging Toth for his craft I was older and the stories in most mainstream comics—both those I happily devoured as a kid and others—had ceased to be of interest to me.</p>
<p>So I tend to approach any Toth comic as a potential toolbox of examples of technique, shorn of thematic interest. Perhaps that&#8217;s the result of prejudice on my part. From a canonical POV, Toth is clearly one of the great, as in influential, comic book artists, and from a graphic design standpoint his best work is beautiful, but he is not a favorite of mine.</p>
<p>I note that Toth well fulfills your criteria of originality in technique (<em>It&#8217;s all about how you say it, not what you say</em>) and thoughtful application of the form. That I don&#8217;t have a passion for his work says something about the primacy of story, for me.</p>
</div>
<p><strong>2.0:</strong></p>
<div class="comment-body">
<p>I like this assessment of Toth. It cements what I mean when talking about how to analyze art. I think another great example is the beatles&#8217; Sgt. Pepper. It exposed the music world to a different take on how to use the studio as an instrument in the way Phil Spector did, but in a way that overshadowed the actual content/product.</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>I disagree about <em>Sgt. Pepper</em>. It does have some duff songs, e.g., &#8220;She&#8217;s Leaving Home,&#8221; but in most cases the songs are an inextricable union of sound/style/songwriting. <em>Rolling Stone</em> called it &#8220;playful yet contrived,&#8221; but since when is that a sin?</p>
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<p><strong>david t:</strong></p>
<div class="comment-body">
<p>derik, it seems to me that your list could be applied to any kind of fictional work.  in fact, i find myself more in agreement with your list of standards when it comes to written literature than with comics, maybe just because there is a part of me that is nostalgic for the &#8220;good old comics&#8221; i&#8217;ve read as a kid (whereas i was never into novels back then, as i am now).  anyhow.</p>
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<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>I didn&#8217;t take out the engrossing narrative/argument, I just said it&#8217;s not enough in itself. Depending on the genre I do expect a quality narrative, but it&#8217;s not enough.</p>
<p>Similarly, really great art, is not enough on its own, if the my generic expectations are looking for a narrative (which is the issue with Toth, I think).</p>
<p>I pretty much agree with all your Toth comments. Formally interesting, stylistically interesting, but narrative failure. Having read some of the stuff he wrote, I get the feeling he just really didn&#8217;t have anything to say, and that his &#8220;writing&#8221; was more about just having control of the story (as opposed to the rest of his work), than any particularly interesting thing to say.</p>
<p>True, I guess they could be applied across the board. Perhaps I should have left in some of my comments about genre/form and expectations. How I have different expectations when I approach different genres or forms (I expect something different from a great tv series than I do from a great comic).</p>
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		<title>Quote: Comics as Collage</title>
		<link>http://madinkbeard.com/archives/quote-comics-as-collage</link>
		<comments>http://madinkbeard.com/archives/quote-comics-as-collage#comments</comments>
		<pubDate>Sat, 19 Nov 2011 20:31:57 +0000</pubDate>
		<dc:creator>DerikB</dc:creator>
				<category><![CDATA[Theory and Practice]]></category>
		<category><![CDATA[collage]]></category>
		<category><![CDATA[definitions]]></category>
		<category><![CDATA[hankiewicz]]></category>
		<category><![CDATA[juxtaposition]]></category>
		<category><![CDATA[newspaper comics]]></category>
		<category><![CDATA[the panelists]]></category>

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		<description><![CDATA[A quote from John Hankiewicz.]]></description>
			<content:encoded><![CDATA[<p><em>I originally posted this quote at The Panelists on February 27, 2011.</em></p>
<hr/>
<div id="attachment_4523" class="wp-caption alignleft" style="width: 610px"><a href="http://madinkbeard.com/blog/wp-content/images/hankiewicz_amateur_page.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/hankiewicz_amateur_page.jpg" alt="" title="hankiewicz_amateur_page" width="600" height="460" class="size-full wp-image-4523" /></a><p class="wp-caption-text">from Amateur Comics found in Hankiewicz&#039;s Asthma</p></div>
<blockquote><p>I think of comics in terms of collage because it provides me with a simple and non-threatening way to get started on a comic: just put things together. I guess I define collage broadly as the art of juxtaposition, and even though that&#8217;s hopelessly vague as an art-historical definition, it sort of makes sense when applied to comics, which are basically juxtapositions of little drawings, or juxtapositions of words and drawings, or words and a drawing, or maybe things in a single drawing. I&#8217;m not that interested in academic argument over whether all collages are comics. I&#8217;m more interested in the freedom suggested by the collage model. The alternative, or one alternative, is to think of comics as a story-telling medium which absolutely frightens me, because then you get into soul-killing rules about dramatic arcs and conflict and character development. Storytelling tends to champion a linear effect. Collage, on the other hand, aims simply for connections&#8211;sometimes linear, but sometimes intuitive&#8211;or counter-intuitive or absurd.</p>
<p>My first awareness of comics was seeing a daily newspaper comics page. Comics in newspapers still strike me as strange in a beautiful way: in the newspaper, you have page after page of text and photographs, all about the real world, or an official version of it, and suddenly you have a page or two of little drawings in boxes, in different styles, all about these made-up worlds. The newspaper comics page&#8211;really, the newspaper as a whole&#8211;is a readymade collage.</p></blockquote>
<p>-<a href="http://hankiewicz.blogspot.com/">John Hankiewicz</a> in an interview with <a href="http://onsmithcomics.blogspot.com/">Onsmith</a>. <a href="http://www.sparkplugcomicbooks.com/books/windycorner/windycorner2/pages/windycorner2.html">Windy Corner Magazine #2</a>, edited by <a href="http://www.sparkplugcomicbooks.com/books/windycorner/windycorner2/pages/windycorner2.html">Austin English<a/> (<a href="http://www.sparkplugcomicbooks.com/">Sparkplug Comicbooks</a>, 2007).</p>
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		<title>New Groensteen Book</title>
		<link>http://madinkbeard.com/archives/new-groensteen-book</link>
		<comments>http://madinkbeard.com/archives/new-groensteen-book#comments</comments>
		<pubDate>Sun, 18 Sep 2011 14:28:26 +0000</pubDate>
		<dc:creator>DerikB</dc:creator>
				<category><![CDATA[Comics]]></category>
		<category><![CDATA[Theory and Practice]]></category>
		<category><![CDATA[abstract comics]]></category>
		<category><![CDATA[comics theory]]></category>
		<category><![CDATA[Thierry Groensteen]]></category>

		<guid isPermaLink="false">http://madinkbeard.com/?p=4291</guid>
		<description><![CDATA[One of my pages is in Thierry Groensteen's new book.]]></description>
			<content:encoded><![CDATA[<p><img src="http://madinkbeard.com/blog/wp-content/images/groensteen_bdetnarration.jpg" alt="" title="groensteen_bdetnarration" width="135" height="196" class="alignleft size-full wp-image-4292" /></p>
<p>Thierry Groensteen has a new book out called <a href="http://www.amazon.fr/Bande-dessin%C3%A9e-narration-Groensteen-Thierry/dp/213058487X">Bande Dessinée et Narration</a> (PUF, 2011). As I understand it (I just ordered my copy, so I haven&#8217;t read it yet), it&#8217;s a follow-up to his <a href="http://madinkbeard.com/archives/systeme-de-la-bande-dessinee">Systeme de la Bande Dessinée</a> (link to my post on it). I&#8217;m posting this because I&#8217;m excited to say that a page from my &#8220;Flying Chief&#8221; comic from the <em>Abstract Comics</em> anthology is used as an example in the book.</p>
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		<title>Excess and the Everyday in Hanawa&#8217;s Doing Time</title>
		<link>http://madinkbeard.com/archives/excess-and-the-everyday-in-hanawas-doing-time</link>
		<comments>http://madinkbeard.com/archives/excess-and-the-everyday-in-hanawas-doing-time#comments</comments>
		<pubDate>Wed, 20 Apr 2011 18:05:44 +0000</pubDate>
		<dc:creator>DerikB</dc:creator>
				<category><![CDATA[Manga]]></category>
		<category><![CDATA[The Everyday]]></category>
		<category><![CDATA[Theory and Practice]]></category>
		<category><![CDATA[everyday]]></category>
		<category><![CDATA[excess]]></category>
		<category><![CDATA[repetition]]></category>
		<category><![CDATA[the panelists]]></category>

		<guid isPermaLink="false">http://madinkbeard.com/?p=4041</guid>
		<description><![CDATA[A quick look at Hanawa's manga.]]></description>
			<content:encoded><![CDATA[<p><em>This post originally appeared at The Panelists on April 20, 2011.</em></p>
<hr/>
<div id="attachment_4042" class="wp-caption alignleft" style="width: 310px"><a href="http://madinkbeard.com/blog/wp-content/images/hanawa_doingtime_46-7.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/hanawa_doingtime_46-7-300x218.jpg" alt="" title="hanawa_doingtime_46-7" width="300" height="218" class="size-medium wp-image-4042" /></a><p class="wp-caption-text">p.46-47 from Kazuichi Hanawa&#039;s Doing Time</p></div>
<p>I was reading Kazuichi Hanawa&#8217;s <em>Doing Time</em> (Fanfare/Ponent Mon, 2004) and came upon this spread (p.46-47, read right to left) early in the book. Earlier this week I read <a href="http://www.comicsgrid.com/2011/04/hey-wait-jason/">Greice Schneider&#8217;s post on the Comics Grid about Jason&#8217;s use of excessive type in <em>Hey, Wait&#8230;</em></a> where she writes: &#8220;Meaninglessness, though, can also be expressed by adopting an aesthetics of visual excess (since both lack and overload can be equally menacing to the production of meaning).&#8221;</p>
<p>This spread from Hanawa&#8217;s book about his time in Japanese prison (for possession of an illegal gun) is a great example of visual excess. It features 21 panels showing the meals Hanawa is fed, with only a single varying panel which focuses on Hanawa&#8217;s concern that he will get &#8220;flabby&#8221; because all he does is eat and sleep, i.e. from the excess. So the excess is both visual and thematic. A quick scan of the spread could lead one to believe the many panels of meals are simple repetitions, yet each image is distinct, despite it&#8217;s basic sameness. In fact, as far as I can tell (without making a list and checking it closely), each meal, and even each element of each meal, is unique. There are no actual repetitions on the diegetic level. Hanawa&#8217;s meal is different each time.</p>
<p>This uniqueness found in the repetition of the mundane is a vital part of the concept of the everyday. Our daily lives can, on the surface, appear repetitive and banal, yet, examined at a closer level, the repetitions of our daily lives are variable. Hanawa&#8217;s limited and highly structured life in prison attunes he and his cellmates to the repetitions and variations of the everyday. In the book itself, Hanawa&#8217;s stories break down any sense of time as being a continuous ordered flow of recognizable events. It&#8217;s never quite clear when each chapter takes place and how much time passes from one chapter to another, as there are no real markers except the structured parts of each day. At times Hanawa is in a shared cell, at times in a single cell, without any real sense of when or how he moves from one to the other.</p>
<p>This spread also takes me back to another article by Schneider &#8220;Comics and Everyday Life: from Ennui to Contemplation&#8221; (<em>European Comic Art</em> 3.1 (2010): 37-63), an excellent article I command to your attention. In it, she discusses representations in comics of everyday life and strategies related to showing ennui and contemplation. In reading the spread above, once can access both of these states, the ennui of the repetition and time passing through sameness, as well as the contemplation of all these varying meals, a seemingly endless variation of foods (even more worthy of contemplation for the non-Japanese, who will find the foods even more strange and needing of attention).</p>
<hr/>
<p><em>A few comments from the original post at The Panelists:</em></p>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>Derik, thanks for this very interesting analysis of Hanawa.</p>
<p><em>Doing Time</em> is a book I admire but have difficulty reading straight through, and certainly reading it quickly is impossible, at least if you want to get anything out of it. Its reliance on repetition with variation is one reason. Another is its sheer density in terms of drawing and of minute information imparted. I find the book “thickens” the reading experience almost to the point of frustration, in the process making powerfully evident to me the sheer monotony and restricted scope of prison life. It is observant and particular and thickly layered with visual information—spatial, textural, very, very minute—almost to a fault.</p>
<p>I wonder about the degree to which Hanawa means this to be a contrast or rebuke to the usual reading experience of manga, which are notorious for being read very, very quickly. (I’m especially interested in this in light of Cools’ article, cited above, which I’ve begun to read.) In a sense <em>Doing Time</em> is an anti-manga, a deliberate flouting of reading conventions (much as, say, Pekar &amp; Crumb’s “American Splendor Assaults the Media” deliberately flouts the “show, don’t tell” dogma).</p>
</div>
<p><strong>Derik:</strong></p>
<div class="comment-body">
<p>I suspect that Hanawa was deliberately going for that effect. The work as a whole does seem different even from his own work (the few other pieces of his I’ve seen were more of the grotesque/horror type). The sheer lack of any drama or conflict works against just about any narrative, but especially more conventional manga.</p>
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		<title>Fabrice Neaud on Stylistic Change</title>
		<link>http://madinkbeard.com/archives/fabrice-neaud-on-stylistic-change</link>
		<comments>http://madinkbeard.com/archives/fabrice-neaud-on-stylistic-change#comments</comments>
		<pubDate>Sat, 16 Apr 2011 13:40:11 +0000</pubDate>
		<dc:creator>DerikB</dc:creator>
				<category><![CDATA[Theory and Practice]]></category>
		<category><![CDATA[Fabrice Neaud]]></category>
		<category><![CDATA[stylistic change]]></category>

		<guid isPermaLink="false">http://madinkbeard.com/?p=4021</guid>
		<description><![CDATA[Matthias Wivel: I also wanted to ask you about the choice to draw in this naturalist fashion. It’s very different from the work of many other autobiographical cartoonists, and because you talk about real events, it becomes a very clear choice on your part. You made this choice early on obviously – what were your [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_4022" class="wp-caption alignleft" style="width: 416px"><a href="http://madinkbeard.com/blog/wp-content/images/Neaud_Journal_style.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/Neaud_Journal_style.jpg" alt="" title="Neaud_Journal_style" width="406" height="388" class="size-full wp-image-4022" /></a><p class="wp-caption-text">from Journal 3 by Fabrice Neaud</p></div>
<blockquote><p><em><strong>Matthias Wivel:</strong> I also wanted to ask you about the choice to draw in this naturalist fashion. It’s very different from the work of many other autobiographical cartoonists, and because you talk about real events, it becomes a very clear choice on your part. You made this choice early on obviously – what were your though</em>ts?</p>
<p><strong>Fabrice Neaud:</strong> It’s very difficult to answer that. Philippe Squarzoni has written an article on my work which answers that question, but I don’t quite recall all of it – it’s a very good article, very precise, and it’s going to be hard for me to explain, but yes, it’s a choice I made a long time ago and it makes all the difference. First of all, and very basically, I used to be a portrait painter and worked in a realist style, so I came to comics with a realist drawing style, based on observation from nature. That’s the basic explanation.</p>
<p>Beyond that, the choice to draw realistically… I’m going to have a hard time explaining it here, but I believe that only from a realistic starting point can you deconstruct your drawing. If you start out with symbolic drawing, you can play around with it like with Legos, you can put it together in different ways, but you can’t move back toward realism. If you create a very cartoony character, like Tintin, you can’t ever draw his face realistically. It doesn’t work. Hergé had this problem: I’m thinking in particular of that spread where he has, I no longer remember which character opening a newspaper, and on that page there is a close-up view of what he is reading, and his thumbs are drawn in very large and very realistically, and it just doesn’t work.</p>
<p>It’s what – using terminology borrowed from photography – I call the problem of going from high resolution to low resolution. If you take a photo of someone far away, someone unclearly defined, very pixelated, you can’t then enlarge the image of that person and make it clear; you can only loose definition. So, in order to give the illusion of deconstruction in drawing the widest possible expressive field, you have to start out with as realistic a style of drawing as possible, then all the levels below that are accessible. Once you’ve degraded, you can’t go back to high definition. With the exception, perhaps, of works like Maus: when you’re evoking very powerful historical events, I think you can make it work by drawing them in a rather minimalist manner and then at some point inserting photographs of the reality depicted, which allow an expanded understanding on the part of the reader.</p></blockquote>
<p>From <a href="http://www.tcj.com/everything-i-do-i-do-at-an-increasing-risk-an-interview-with-fabrice-neaud/">an interview with Neaud at The Comics Journal.</a></p>
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		<title>Kozue Amano&#8217;s Aria: Nostalgia etc</title>
		<link>http://madinkbeard.com/archives/kozue-amanos-aria-nostalgia-etc</link>
		<comments>http://madinkbeard.com/archives/kozue-amanos-aria-nostalgia-etc#comments</comments>
		<pubDate>Thu, 24 Mar 2011 16:45:28 +0000</pubDate>
		<dc:creator>DerikB</dc:creator>
				<category><![CDATA[Manga]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Theory and Practice]]></category>
		<category><![CDATA[everyday]]></category>
		<category><![CDATA[manga moveable feast]]></category>
		<category><![CDATA[narrative time]]></category>
		<category><![CDATA[nostalgia]]></category>
		<category><![CDATA[repetition]]></category>

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		<description><![CDATA[Writing about Aria for the manga moveable feast.]]></description>
			<content:encoded><![CDATA[<p><em>This post originally appeared at The Panelists on March 23, 2011.</em></p>
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<p><em>This post is part of this month&#8217;s Manga Moveable Feast on Kozuo Amano&#8217;s Aria (currently (?) published by Tokyopop). For more entries in the MMF, <a href="http://animemiz.com/aria-manga-movable-feast/">visit Animemiz&#8217;s page on the feast.</a> I&#8217;m not getting into a lot of plot or character summary here, but there&#8217;s plenty of it in the other posts. You could also check out the previous times I&#8217;ve written about the series in <a href="http://madinkbeard.com/archives/aria-by-kozue-amano">2005 (Aria v.1-3)</a>, <a href="http://madinkbeard.com/archives/aqua-1-by-kozue-amano'>2007 (Aqua v.1)</a>, and <a href="http://madinkbeard.com/archives/aria-v5-by-kozue-amano">2009 (Aria v.5)</a> (I appear to be on a 2 year cycle) which have a little more plot description (and you can see some of my changing opinions of the series as I read more of it).</em></p>
<p>Kozue Amano&#8217;s <em>Aria</em> (the the two volume predecessor <em>Aqua</em>) doesn&#8217;t look like, nor does it sound like, a book I would enjoy reading (and rereading as it turns out). It&#8217;s a big-eyed manga about girls whose goal in life is to be great at piloting gondola&#8217;s in a futuristic Mars city designed to replicate 19th century Venice. Yet, it&#8217;s a series I now have 8 volumes of (more than any other manga except <em>Phoenix</em>, <em>Nana</em>, <em>Lone Wolf and Cub</em>, and <em>Vagabond</em>) all of which I&#8217;ve read at least twice. I&#8217;ve read the rest of the series in scanlation. <a href="#ar1" id="ar1a">[1]</a> &nbsp;I&#8217;ll try to avoid &#8220;spoilers&#8221; for the 6 volumes that don&#8217;t have official English publications, though I can&#8217;t think of a comic that would be less affected by knowing how it ends, as I can&#8217;t imagine anyone whose read the first few volumes who couldn&#8217;t guess where it ends. <a href="#ar2" id="ar2a">[2]</a>&nbsp;I will use a few examples and images from later volumes but nothing extensive, though I think some of my points are clearer the more you&#8217;ve read of the series.</p>
<p>For a manga, Aria fits oddly with existing genres. Tokyopop labels it &#8220;Sci-Fi/Drama&#8221;, which is technically true though perhaps a bit misleading. As I&#8217;ll discuss later, the science of <em>Aria</em>&#8216;s &#8220;sci-fi&#8221; is, if not completely absent, only a minor part of the series, more background than integral to the story or even the characters. And to call <em>Aria</em> &#8220;drama&#8221; is to use that word in only the lightest of senses, it is the least dramatic manga I can think of, excepting perhaps Jiro Taniguchi&#8217;s <a href="http://madinkbeard.com/archives/walking-man-review"><em>Walking Man</em></a>. Even the quiet and slow (but beloved) <a href="http://madinkbeard.com/archives/quiet-country-cafe"><em>Yokohama Kaidashi Kikou</em></a> by Ashinano Hitoshi has an element of dramatic disintegration at work over the course of its story. Aria is almost absent of romance (more on that later) or much in the way of conflict. Instead it is primarily an evocation of both the everyday (at least a very particular sense of the everyday) and the passage of time. It is a most undramatic form of bildungsroman, telling the story of Akari, a young gondolier in training, and her friends as they learn their trade. If nothing else, we can say that the overarching story of <em>Aria</em> is about time passing and how to best spend and appreciate that time.</p>
<p>As such, repetition and variation are integral to the series: visually, narratively, and thematically. Visually, there is a frequent use of non-exact repetitions of certain imagery: characters standing erect on gondola&#8217;s as they glide through the water in a state of bliss, cityscapes, seascapes, skyscapes dotted by floating weather controlling ships, sunsets/rises, smiling and laughing faces, superdeformed characters showing their angry faces. There are also some striking scenes of exact repetition. Early on volume 1 of <em>Aqua</em>, two of the protagonists, Akari and Aika, gondoliers in training, get lost in a labyrinth of water-filled passages inside a building. To visually hammer home the disorientation, Kozue uses a series of page spreads that are almost exactly the same (remember to read right-to-left, click for larger views):</p>
<p><a href="http://madinkbeard.com/blog/wp-content/images/aqua_v1_128-9.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/aqua_v1_128-9-300x232.jpg" alt="" title="aqua_v1_128-9" width="300" height="232" class="alignleft size-medium wp-image-4534" /></a><br />
<a href="http://madinkbeard.com/blog/wp-content/images/aqua_v1_130-1.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/aqua_v1_130-1-300x232.jpg" alt="" title="aqua_v1_130-1" width="300" height="232" class="alignleft size-medium wp-image-4535" /></a><br />
<a href="http://madinkbeard.com/blog/wp-content/images/aqua_v1_132-3.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/aqua_v1_132-3-300x230.jpg" alt="" title="aqua_v1_132-3" width="300" height="230" class="alignleft size-medium wp-image-4536" /></a></p>
<p>The first image in each spread starts off each spread back at the same spot, and the following two panels on the recto also closely mirror each other. The whole of the recto pages in the first two spreads are also almost exactly the same visually, with only slight variations in character position and differing dialogue to let us know it is not a misprint. This use of repetition works well to emphasizes the strangeness of the situation (lost in a labyrinth), but also works with the greater themes of the book.</p>
<p>Narratively, the story itself offers a repetition of situations, shifting out characters, locations, or times of the year, but offering familiar situations. This can work both for and against the narrative. The reader may get bored with the sameness (as I did on occasion), but the repetition also plays in to some of the greater thematics of the series.</p>
<p>Thematically, repetition is a touchstone for the heart of the series and its use of time, not only through seasons but also in the way the two generations of characters (trainees and mentors) are depicted.</p>
<p>In my most recent reading of the series, in preparation for this article, I finally noticed that each volume of the series marks one season in narrative time. With each new volume Akari (our protagonist and primary narrator) announces the arrival of a new season. This assures the reader&#8217;s attention to the passing of time and the growth of the characters (such as it is) and also nicely mirrors our segmentation of the year into the segmentation of the story. Time passing is closely tied with the series use of repetition and the thematically primary nostalgia that suffuses the series. Narratively, Kozue also uses seasons as a generator for stories. A great many of the stories revolve around season specific festivals, events, and nature (weather, animals, etc.). One chapter (49) in volume ten actually recapitulates a whole years worth of time by passing through each of the seasons.</p>
<p>The protagonists and major secondary characters in the series are all so-called &#8220;undines,&#8221; gondolier tour guides, divided into three younger trainees (the real protagonists) and three older mentors. As the series progresses, Kozue plays up the repetition in the larger strokes of the two generations&#8217; lives: their friendships, career paths, and futures. This repetition and the opportunity it provides for the older generation to see themselves and their pasts in the younger generation and for the younger generation to see their future and, even more so, their present as a past time, is the greatest (and most moving) generator of nostalgia in the series.</p>
<p>The nostalgic core of Aria is impossible to ignore. All the larger elements of the story emphasize nostalgia and force attention to it on the reader. We can start with the setting of the series, Neo-Venezia. The city, found on a terraformed Mars of the future (2300 C.E.) renamed &#8220;Aqua&#8221;, is a recreation of 19th century Venice, a city from a previous century (to the reader), existing in a world centuries ahead. This situates the story both in the past and the future of the reader, a perfect location to best evoke nostalgic longing. Neo-Venezia, as is noted numerous times in the series, is essentially a &#8220;backwards&#8221; place existing with the perks of a science fictional technology, yet culturally and aesthetically maintaining the &#8220;charm&#8221; of a vanished (and certainly non-existent) past. Technology brings a clean, healthy world, shorn of any sign of poverty, homelessness, disease, or war, with weather controlled to be perfect seasons. Culturally, the city exists without motor vehicles of any sort (excepting flying machines that provide transportation of goods), without any visible phones (ok I just found one in volume 10, it has a crank, separate ear and mouth pieces, and two visible bells on top), televisions, or other trappings of contemporary or future technology&#8211;excepting Akari&#8217;s laptop, an object she brought from Earth. Earth itself is portrayed, through narration and dialogue (it is never shown), as an artificial world where everything is controlled by machines and no longer &#8220;natural&#8221; (Akari has never swum in a &#8220;real&#8221; ocean). One story is devoted to Akari assisting a mailman as he delivers letters and an evocation of the wonders of paper mail, because, while Akari&#8217;s narration is provided in the form of emails back to a friend on Earth, the people of Neo-Venezia prefer to use paper mail.</p>
<p>Narratively, a number of stories explicitly rely on the nostalgia theme. It is explicitly mentioned in a scene early in the series in Aqua volume 2:</p>
<p><a href="http://madinkbeard.com/blog/wp-content/images/aqua_v2_148-9.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/aqua_v2_148-9-300x235.jpg" alt="" title="aqua_v2_148-9" width="300" height="235" class="alignleft size-medium wp-image-4538" /></a><br />
<a href="http://madinkbeard.com/blog/wp-content/images/aqua_v2_150-1.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/aqua_v2_150-1-300x234.jpg" alt="" title="aqua_v2_150-1" width="300" height="234" class="alignleft size-medium wp-image-4539" /></a></p>
<p>As noted above, the younger generation of characters are themselves a source of nostalgia for the older generation, while the older generation&#8217;s nostalgia puts the younger into an increased sense of the fleeting nature of their present. Their place as trainees, i.e. students, also evokes a great location of nostalgia, school, a period that is always limited in time, guaranteed to pass, and so often looked back on with a nostalgic glow.</p>
<p>This is perhaps most explicit in the first chapter of volume 6 (which is just at the middle of the series (2 volumes of <em>Aqua</em> and 12 volumes of <em>Aria</em>, means volume 6 of <em>Aria</em> is actually volume 8 out of a total 14)) where the six undines are gathered together for the first time. The older generation (admittedly, older seems to mean early 20s in this story) tell the younger about how they met. This story clearly mirrors the way the younger characters met in earlier volumes. The younger characters note this in the story. What disturbs the characters is the way over time the older generation got so busy with their work that they don&#8217;t get to see each other very often, when, as youths, they spent every day together training (as the younger generation do throughout the series). This sense of change and lose is closely associated with the nostalgic longing, time passes, life changes, and those situations where we considered ourselves most happy seem to gain luster by their distance.</p>
<p>The sadness of nostalgia and change is countered by the didactic content of the series, an example of which can be seen in this very scene. The older generation offers the younger generation advice on enjoying the present:</p>
<p><a href="http://madinkbeard.com/blog/wp-content/images/aria_v6_30-1.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/aria_v6_30-1-300x232.jpg" alt="" title="aria_v6_30-1" width="300" height="232" class="alignleft size-medium wp-image-4541" /></a><br />
<a href="http://madinkbeard.com/blog/wp-content/images/aria_v6_32-3.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/aria_v6_32-3-300x234.jpg" alt="" title="aria_v6_32-3" width="300" height="234" class="alignleft size-medium wp-image-4542" /></a></p>
<p>I should note that this scene (again, situated at the center of the series) is repeated in memory in the final volume of the series, with this same advice replayed, further showcasing this as a core scene in the series.</p>
<p>Similarly, in contrast to the nostalgia, <em>Aria</em> frequently calls for the appreciation of the present as fleeting moment to be enjoyed to the full, a call that is the series other main theme. Akari as a personality is often shown with, and admired by the others for, her ability to find pleasure in the everyday and to make the most of her experiences. Her enthusiasm for life, people, and the world around her becomes infectious both to the other characters and acts as a draw for the reader. As an example, in volume five a whole chapter is devoted to Akari and her enjoyment of waiting: &#8220;I <em>love</em> to wait. I relish little pockets of spare time.&#8221; (154)</p>
<p>This pleasure in life is often found in beauty, scenery, and the scenic view. This is the aspect of the series that many reviewers focus on, the phrase &#8220;scenery porn&#8221; comes up a few times, and it is an aspect I focused on with my first reading. It is also more prominent in the early part of the series, before Kozue has had time to grow the themes of the series and the characters&#8217; relations. Akari is often shown in rapture at a wonderful view (cityscape, sunset, the sea, rainbows, buildings, etc.) and I assume the reader is supposed to share in these feelings, but Kozue&#8217;s conventionally realist manga backgrounds (thin lines, clearly photoreferenced, ziptones) don&#8217;t really convey that sense of aesthetic wonder that one feels on seeing the real thing. One thing art can do is to reframe and reimagine these natural wonders in new expressive ways. Art is about how the thing is represented not necessarily what is represented. I find less realistic artwork is often more expressive and aesthetically moving in this respect, particularly when the object of representation is something out there in the world that is aesthetically stunning on its own. For instance, <a href="http://www.trainsaremint.co.uk/">Oliver East&#8217;s watercolors</a> are rarely realist, but his images of nature, buildings, even wind (realist art can&#8217;t really draw wind) are visually exciting. Aria&#8217;s artwork is too often too real but plain to be aesthetically surprising in the way Akari, the character, sees the objects represented.</p>
<p>For instance, the scene shown above where Akari is watching fireworks and is told about nostalgia, the fireworks themselves just don&#8217;t really work as a wonderful image in themselves, making it harder to share Akari&#8217;s enthusiasm. Similarly, in volume 1 Akari discovers a rainbow in the water she is using to clean her gondola. Her excitement just can&#8217;t be matched by the representation itself:</p>
<p><a href="http://madinkbeard.com/blog/wp-content/images/aria_v1_53.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/aria_v1_53-193x300.jpg" alt="" title="aria_v1_53" width="193" height="300" class="alignleft size-medium wp-image-4540" /></a></p>
<p>It is to Kozue&#8217;s credit that she often can pull off these scenes not with stunning imagery but with the combination of the imagery and the characterization. Often the art is more striking when the scene is not about the natural beauty of the scenes itself, but rather some other aspect, like this striking scene from v.10 where the frozen moment (important in the story) and the visual angle work together to make the image moving:</p>
<p><a href="http://madinkbeard.com/blog/wp-content/images/aria_v10_p26-27.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/aria_v10_p26-27-300x217.jpg" alt="" title="aria_v10_p26-27" width="300" height="217" class="alignleft size-medium wp-image-4543" /></a></p>
<p>Kozue is also skilled in setting up some of the more fantastical scenes that go on in the book, like the labyrinth scene above. A similar scene finds Akari and her mentor Alicia on an island designed like a traditional Japanese shrine setting. As the characters walk through the torii the scene again creates a sense of disorientation and confusion that is quite lovely.</p>
<p><a href="http://madinkbeard.com/blog/wp-content/images/aria_v1_p114-5.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/aria_v1_p114-5-300x235.jpg" alt="" title="aria_v1_p114-5" width="300" height="235" class="alignleft size-medium wp-image-3999" /></a></p>
<p>So this appreciation of life and the moment is not always successful when Kozue focuses too much on the view itself, rather her strength in the series is making use of the characters and their interactions to control the reactions to various scenes.</p>
<p>The idea that people are in charge of their own happiness is also frequently evoked through out the series by different characters. All this didactic content is certainly a positive message to try to convey to the reader and indeed forms one of the larger themes of the series, but these ideas are undercut by the relentless sunniness of the series. As noted this futuristic city shows no sign of homelessness, poverty, war, violence, or any negative effects of technology. The setting is basically a utopia, though it is also, despite the theme of change that runs through it, strangely static, as we see neither births nor deaths across the 4 years of narrative time.</p>
<p>Nor, along with birth and death, is there any real sexuality in the series, though there are clear gender related issues. The primary characters are all women, though a few recurring males are seen throughout the series. Akari&#8217;s best friend Aika has the only hint of romance with one of these males, a romance that is so innocent and unspoken that it is almost not there. One of the males also has an endless crush on one of the older undines, but it is primarily played as a joke. In fact, the male characters as a whole are portrayed as unserious characters and with seriously weird looking appearances. The main women are all attractive&#8211;and in this odd fantasy they must be to have the jobs they have&#8211;within the bounds of the style (big eyes, lots of hair, impossible figures) while the men are all odd and caricatured, one of them barely looks like he belongs to the same species as the women.</p>
<p>The roles of the genders in this utopia are also backwards (as perhaps befits the nostalgic setting but not the futuristic one). We are at one point told that the gondolas the undines use to give tours are the only boats women are allowed to pilot in the city. And in chapters where the girls see the work that their male friends do (one works in a floating ship that controls climate, one underground in a place that controls gravity, and another is a flying delivery man) there is no indication that women perform any of those jobs.</p>
<p>That a series so focused on happiness and the pleasures of daily life, starring teenage girls is so void of romance is a bit odd, but romance would also introduce drama and the potential for heartbreak, which would break the fantasy. And the series is essentially a fantasy. It&#8217;s least successful moments are where the fantasy of a science fiction utopia is given a layer of mystical fantasy elements. A few chapters in the series make use a mythical giant cat figure (I&#8217;ve gotten this long without mentioning the predominance of cats in the series, there are a number of them) and events Akari witnesses or participates in that are only explainable as fantastical. These elements are out of place in a series that is otherwise so focused on finding the special moments in daily life.</p>
<p>In the end, though, I find <em>Aria</em> a unique and moving series. Over the course of so many pages there are many scenes that are worth rereading and Kozue is very successful at creating a rapport with the characters that she can build up to a very moving finale (which hopefully we&#8217;ll see in a real English printing some day).</p>
<p>&#8212;</p>
<p><em>Images from Aria v.1 are from the ADV edition. Images from Aria v.10 are from the scanlation. All other images from the Tokyopop editions. For volume and page references, the image files are named in the format TITLE_VOLUME_PAGE.</em></p>
<p>&#8212;</p>
<p><strong>Addendum:</strong> Apologies if some of these points are not as clear or supported as they could be. I didn&#8217;t want to miss my deadline! And maybe some other time I&#8217;ll connect Aria&#8217;s nostalgia to the aesthetic concept of mono no aware, but that would take a lot more time (and rereading of some references).</p>
<p><strong>Addendum 2:</strong> I didn&#8217;t find a good place to complain about how Tokyopop&#8217;s edition provides no translation of the sound effects. For such a quiet series, the sound effects are pretty important. For instance, not the lovely long effects in this spread:</p>
<p><a href="http://madinkbeard.com/blog/wp-content/images/aqua_v2_78-9.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/aqua_v2_78-9-300x237.jpg" alt="" title="aqua_v2_78-9" width="300" height="237" class="alignleft size-medium wp-image-4537" /></a></p>
<p>Those characters represent the sound of a special chime that is the focus of the chapter. In many other cases I was unable to tell what the effect was supposed to represent. I&#8217;d have loved something like the notes used in English translation of Yuichi Yokoyama&#8217;s <a href="http://www.pictureboxinc.com/products/129-new-engineering"><em>New Engineering</em></a>.</p>
<p><strong>Addendum 3:</strong> I also wanted to reiterate my absolute confusion at Tokyopop&#8217;s rating of this series as &#8220;Older Teen Age 16+, May include: Non-sexual nondescript nudity, mild fanservice, alcohol use.&#8221; Having read the whole series twice (and some volumes more times), and leaving aside what &#8220;nondescript nudity&#8221; could be, I didn&#8217;t see any nudity of any kind of the book. Nor would I classify anything in the book as any but the mildest of fanservice. There is one chapter at a beach with characters in bathing suits, but it is hardly exploitive. There is one chapter in a bathing house that is positively tame (everyone is in very chastely worn towels). There is some alcohol use but it is extremely subtle (you can see the wine bottles). It&#8217;s baffling.</p>
<p><a href="#ar1a" id="ar1">[1]</a> I read the scanlations after ADV stopped publishing <em>Aria</em> after three volumes. <em>Aria</em>&#8216;s publication status in English has never seemed very secure. ADV cancelled it after three volumes and Tokyopop&#8217;s edition seems to be in a constant state of pending cancellation. It was put on hiatus on one point, and lately volumes have come out only once a year. As of right now, it&#8217;s not clear volume 7 will ever appear. <a href="http://suitablefortreatment.blogspot.com/2011/03/aqua-volume-1.html">Sean Gaffney gets into the publication history (including in Japan) a bit at his post.</a></p>
<p><a href="#ar2a" id="ar2">[2]</a> SPOILERS: There&#8217;s an alien invasion and all the girls&#8217; gondolas turn into giant fighting robots&#8230; (that&#8217;s a joke). </p>
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		<title>Best Online Comics Criticism 2010: Derik&#8217;s List</title>
		<link>http://madinkbeard.com/archives/best-online-comics-criticism-2010-deriks-list</link>
		<comments>http://madinkbeard.com/archives/best-online-comics-criticism-2010-deriks-list#comments</comments>
		<pubDate>Wed, 19 Jan 2011 13:03:54 +0000</pubDate>
		<dc:creator>DerikB</dc:creator>
				<category><![CDATA[Theory and Practice]]></category>
		<category><![CDATA[best of]]></category>
		<category><![CDATA[comics criticism]]></category>
		<category><![CDATA[metacriticism]]></category>

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		<description><![CDATA[My selections from the judging.]]></description>
			<content:encoded><![CDATA[<p>This year I was one of the &#8220;judges&#8221; for the Best Online Comics Criticism of 2010, organized by Suat Tong Ng at The Hooded Utilitarian. <a href="http://www.tcj.com/hoodedutilitarian/2011/01/best-online-comics-criticism-2010-introduction-and-runners-up/">He posted yesterday about the process and some of the runners-up.</a> You can <a href="http://www.tcj.com/hoodedutilitarian/2011/01/best-online-comics-criticism-2010-the-final-list/">visit his post on the final aggregate list</a>, and take a trip around to the other judge&#8217;s sites to see what they chose.</p>
<p>Here&#8217;s my final list of 10 favorite articles. I&#8217;d like to say there was some coherent criteria I was working from, but mostly these are pieces that held my interest. Some of them increased my interest in a work I&#8217;ve already read, some of them made me want to read a work I haven&#8217;t read, and some of them just increased my enjoyment/knowledge of comics in general. I veered very much to the critical review type of article, as opposed to some of the historical-type articles that were nominated. I hope you&#8217;ll read all of these, I think they are worth the time.</p>
<p>In alphabetical (author last name) order:</p>
<p><a href="http://www.tcj.com/alternative/the-phenomenology-of-sleep-ganges-3/">Rob Clough on Kevin Huizenga&#8217;s Ganges #3</a></p>
<p><a href="http://mangacritic.com/?p=8494">Katherine Dacey on Osamu Tezuka&#8217;s Ayako</a></p>
<p><a href="http://www.tcj.com/hoodedutilitarian/2010/06/hooded-polyp-born-again-again/">Craig Fischer on David Mazzucchelli</a></p>
<p><a href="http://comicscomicsmag.com/2010/07/baby-boom-and-the-%E2%80%9Ccomics-of-attraction%E2%80%9D.html">Ryan Holmberg on the works of Yokoyama Yuichi</a></p>
<p><a href="http://comicscomicsmag.com/2010/03/the-problem-with-american-vampires-is-that-they-just-dont-think.html">Joe McCulloch: &#8220;The Problem with American Vampires Is That They Just Don’t Think&#8221; (essay on thought balloons)</a></p>
<p><a href="http://www.tcj.com/review/ken-parille-reviews-x’ed-out-vol-1-by-charles-burns/">Ken Parille on Charles Bursn&#8217; X&#8217;ed Out</a></p>
<p><a href="http://deathtotheuniverse.blogspot.com/2010/06/missing-link.html">Matt Seneca on Roy Crane&#8217;s Captain Easy</a></p>
<p><a href="http://io9.com/5490323/to-protect-and-kill-morality-in-action-manga">Jason Thompson on Morality in Action Manga</a></p>
<p><a href="http://www.tcj.com/hoodedutilitarian/2010/06/dwyck-herge-and-the-order-of-things/">Matthias Wivel on Herge&#8217;s Tintin<a /></p>
<p></a><a href="http://wordswithoutborders.org/book-review/dino-buzzatis-poem-strip/">Valentina Zanca on Dino Buzzatti&#8217;s Poem Strip</a></p>
<p>Sorry there&#8217;s no commentary on each, I didn&#8217;t have the time this week.</p>
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		<title>One-Page by Blaise Larmee</title>
		<link>http://madinkbeard.com/archives/one-page-by-blaise-larmee</link>
		<comments>http://madinkbeard.com/archives/one-page-by-blaise-larmee#comments</comments>
		<pubDate>Tue, 18 Jan 2011 21:56:05 +0000</pubDate>
		<dc:creator>DerikB</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Theory and Practice]]></category>
		<category><![CDATA[locus]]></category>
		<category><![CDATA[non-narrative]]></category>
		<category><![CDATA[one-page criticism]]></category>
		<category><![CDATA[single-page images]]></category>
		<category><![CDATA[the panelists]]></category>

		<guid isPermaLink="false">http://madinkbeard.com/?p=3878</guid>
		<description><![CDATA[A post on a single page comic by Larmee.]]></description>
			<content:encoded><![CDATA[<p><em>This post originally appeared at The Panelists on January 18, 2011.</em></p>
<hr/>
<p><em>I enjoyed the &#8220;One-Panel Criticism&#8221; posts from our first two weeks, so I thought I&#8217;d start another irregular series (for myself, though perhaps some of my colleagues will join in) of &#8220;One-Page Criticism,&#8221; wherein a single page is discussed (either pulled from a longer work or, as in this case, a complete work unto itself). As I limited my One-Panel posts to 500 words, I&#8217;ll limit myself here to 1000 words.</em></p>
<p>While writing up <a href="http://madinkbeard.com/archives/best-print-comics-of-2010" title="Madinkbeard  &raquo; Best Print Comics of 2010">my Best Comics of 2010</a>, I had a realization that my choices favored the book, the lengthy story, the series. This bias is easy to attribute to a few factors: I kept track of all the books I read, but not every page, strip, or short story; it&#8217;s too easy to associate quantity with quality. The latter seems to be prevalent in recent comics. Comics have a history of set formal lengths: comic strips as single page or single strip, comic books of 24/32 pages often broken into 8 page stories (which have pretty much disappeared), bande dessinée has the 48 page album format, manga has the endless serial. For a long time, everything happened in a set number of pages, either in toto or strung together endlessly. The rise of the &#8220;graphic novel&#8221; and manga translation in the West has only increased the predominance of length. Webcomics offer a break from the constraints of rigid page lengths, yet it seems that series are still the norm. What about the single page comic, a work that exists as a whole inside one boundary? One might argue that the narrative-focused content of comics are not best served by such a limiting structure (unless you&#8217;re just telling a joke), and I might be inclined to agree. But, if one moves past narrative, conventional narrative, one finds places where the single page comic can be a complete and beautiful object.</p>
<p>Case in point:</p>
<p><a href="http://madinkbeard.com/blog/wp-content/images/larmee_11_25_10sm.jpg"><img src="http://madinkbeard.com/blog/wp-content/images/larmee_11_25_10sm-226x300.jpg" alt="" title="larmee_11_25_10sm" width="226" height="300" class="alignleft size-medium wp-image-3879" /></a></p>
<p><a href="http://isabellamare.tumblr.com/post/1679348684" title="blaise larmee">This page by Blaise Larmee was posted online on November 25, 2010</a>. Larmee is the creator of the book <a href="http://www.thoughtballoonists.com/2010/05/younglions.html" title="THOUGHT BALLOONISTS: “Art becomes magic when it has nothing left to hide”">Young Lions</a>, publisher of <a href="http://www.gazebooks.com/" title="GAZE BOOKS">Gaze Books</a>, and a rather <a href="http://cometscomets.blogspot.com/" title="Co-mix">prolific</a> <a href="http://blaiselarmee.com/" title="Blaise Larmee">web poster</a>. His work is often unconventional, lately he&#8217;s made frequent use of screenshots, photograph, and digital images that stray from most readers&#8217; notions of comics. This page, which I&#8217;ll call &#8220;Magic Forest&#8221; (based on the text), shows the, dare I say, softer side of hand drawn work that clearly displays its analog origins.</p>
<p>The imagery here pushes away from representation without leaving it completely, as trees, animals, and a figure are still identifiable. Yet, this isn&#8217;t a story. The panels show little in the way of repetition to create a sense of character, time, or even action. The text, partially erased, helps <a href="http://madinkbeard.com/archives/anchorage-and-relay" title="Madinkbeard  &raquo; Anchorage and Relay">anchor the imagery</a> in some sense. The &#8220;Magic Forest&#8221; unifies the images through place, the panels become a description of that place. Domingos Isabelinhos calls this the &#8220;locus&#8221;:</p>
<blockquote><p>&#8230;what I call, a locus (the totality of all points, satisfying a given condition; the locus, as applied to comics, is a third way between narration and description). There’s a geographical connection, so to speak, instead of a more or less linear temporality. [<a href="http://www.tcj.com/hoodedutilitarian/2010/10/monthly-stumblings-6-otto-dix/" title="Monthly Stumblings 6: Otto Dix &laquo;  The Hooded Utilitarian">"Monthly Stumblings 6: Otto Dix"</a> at The Hooded Utilitarian]</p></blockquote>
<p>Domingos brought this concept to my attention when <a href="http://madinkbeard.com/archives/pascal-mattheys-scenic-descriptions" title="Madinkbeard  &raquo; Pascal Matthey&#8217;s Scenic Descriptions">I wrote about some works by Pascal Matthey</a> last year. While this page is considerably shorter than those other works, I think it fits the concept. I don&#8217;t know if there is time involved over the course of these panels, and any narrative is based on only the slightest of clues, requiring the most imaginative addition from the reader.</p>
<p>The wonderful atmosphere of Larmee&#8217;s page is partially generated through this non-narrative descriptive place. The appellation of &#8220;magic&#8221; to the &#8220;forest&#8221; modulates my reading of the imagery. The images are in some way otherworldly. Their abstract qualities, for instance the ovoid shapes that appear in panels one, three, and six, are integrated into this conception of a place that is elsewhere, potentially unreal. Where the marks stray from clear representation, this unreality is introduced. In panel four a dark shape hovers next to the head of the rear deer(?), like some kind of specter. It could be just a compositional shape, but once I start reading, it takes on this other life.</p>
<p>Panel two reads like a figure, hair, profile, shoulders, though I can&#8217;t say for sure it isn&#8217;t something else. This ambiguity suffuses all of the panels. The foreground of panel six is quite ambiguous (is that an animal of some kind?), as are the ovoid shapes at the left side of panel three. In juxtaposition with the tree in the same panel, the larger shapes read as something in the foreground, large and close, yet why couldn&#8217;t it be something even larger in the background? This ambiguity is part of what draws me back into the page. I don&#8217;t exhaust even a surface reading of &#8220;what is this?&#8221; on a first or second pass through the panels.</p>
<p>The ambiguity starts to defeat a conventional reading pattern the more I look at the page. Reading the panels in the &#8220;normal&#8221; order of left-right top-bottom starts to become meaningless when there is little visual repetition from one panel to the next. When I don&#8217;t have to read for narrative time or for repetition and variation, the logic of sticking to that reading pattern is lost.</p>
<p>The tonality of the page provides a certain counter-effect. The densest/darkest panel is the last, with the first panel being only slightly less so. This adds a movement to the page, as the first panel will naturally attract the eye where it is (upper-left, near the only text on the page), and the last&#8217;s density drags the eye to it. This push and pull of beginning/end is nicely countered by the red-orange stripe that divides panels three and four. As the only saturated color on the page (a less saturated tone can be seen in panel one) and situated just right of center, it is another natural focal point.</p>
<p>All this would be moot were the style not so attractive: soft washes; crayon-like marks; a lightness that does not feel the need to fill ever inch, complete every shape, drag out every visual cue. The pencilled-in grid lines, usually erased, and the text, partially erased, creates a sense of incompletion, yet through its erasure, the &#8220;magic&#8221; seems to echo a slow disappearance of something hard to hold onto, fleeting, and undefinable.</p>
<hr/>
<p><em>A few comments from the original post at The Panelists:</em></p>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>I like Domingos&#8217; concept of the locus (<em>a third way between narration and description</em>), which it strikes me is a way of achieving lyricism and evocativeness in comics, and a corrective to the idea of comics as graphic <em>narrative</em> strictly applied. I tend to describe comics&#8217; &#8220;narrative&#8221; in a very broad sense, in hopes of including such examples, but you&#8217;re right that &#8220;Magic Forest&#8221; isn&#8217;t storytelling. I often say that comics &#8220;tell stories, unpack ideas, or evoke scenes,&#8221; which is a cheat, since &#8220;evoke scenes&#8221; could also describe what conventional landscape painting does, for example, without comics&#8217; sequential structure. In comics it&#8217;s got to be multi-<em>aspectual</em> and involve some kind of shifting of perspectives or focalization, I think.</p>
<p><em>When I don&#8217;t have to read for narrative time or for repetition and variation, the logic of sticking to that reading pattern is lost.</em></p>
<p>Ah, but these practices are a matter of habit over logic, yes? I would have to assume that Larmee was conscious of this when creating the work. Without some putative reading order, or without the reader&#8217;s ability to posit a particular order, we&#8217;re not dealing with comics, are we? So, traditional linear comics reading underlies this untraditional example, a kind of implicit template that the piece can push and pull against. I think you&#8217;re getting at that same quality here:</p>
<p><em>This push and pull of beginning/end is nicely countered by the red-orange stripe that divides panels three and four. </em></p>
<p>I like your attention to the panel borders (<em>pencilled-in grid lines, usually erased</em>). Again, Larmee seems to be using the conventions of comics under erasure, so that they&#8217;re half there, half gone, teasing and informing our reading but without falling into a predictable approach. I saw this a lot in <em>Young Lions</em>, which I reviewed here:</p>
<p><a href="http://www.thoughtballoonists.com/2010/05/younglions.html" rel="nofollow">http://www.thoughtballoonists.com/2010/05/younglions.html</a></p>
<p>Thanks, Derik! Thought-provoking &#8220;Best of&#8221; list, BTW!</p>
</div>
<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>Thanks, Charles.</p>
<p>I like &#8220;multi-aspectual&#8221; as a descriptive term. I&#8217;ll have to remember that.</p>
<blockquote><p>Without some putative reading order, or without the reader&#8217;s ability to posit a particular order, we&#8217;re not dealing with comics, are we?</p>
</blockquote>
<p>But can&#8217;t a reader posit a reading order for anything? You can look at a painting and posit a reading order. Even the most confusing comics page (I&#8217;m thinking of a.. Steranko Nick Fury page that defies any reading order), you can posit an order. I&#8217;m not sure that&#8217;s something we can say is necessary to be &#8220;dealing with comics.&#8221;</p>
<p>My point hear was that after a few times reading this page, I started losing the need/desire to read it in conventional order, and that it didn&#8217;t really make that much of a difference  what order I read it in, unlike narrative comics where the order is generally very important.</p>
<p>(I actually linked to your Young Lions review in the post!)</p>
</div>
<p><strong>Caro:</strong></p>
<div class="comment-body">
<p>I agree with Derik on this, that order is superimposed, but I would be most heartily enthusiastic for the two of you to take extreme entrenched positions and argue to the dialectical synthesis. I find the status of &#8220;sequence&#8221; in comics to be a remarkably pressing critical question — the least well-theorized aspect of comics and the least satisfying to me when it&#8217;s evoked — and I&#8217;m eager to hear any in-depth thoughts on it anybody&#8217;s willing to offer up&#8230;</p>
</div>
<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>I&#8217;m not one for trenches.</p>
<p>As for sequence&#8230; I&#8217;ll try to work that into more posts. In fact, I can guarantee it&#8217;ll show up in a few of posts I plan on writing about some works that are not traditionally considered comics (Alechinsky, Turbeville, Twombly, etc.)</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p><em>But can&#8217;t a reader posit a reading order for anything? You can look at a painting and posit a reading order. </em></p>
<p>True, but these habits or protocols are not merely personal and idiosyncratic. When we get involved in a discussion of comics, we&#8217;re thinking in terms of <em>genre</em>, in the broadest sense, and <em>socially determined</em> or at least <em>socially informed</em> ways of reading. The habits are shaped by our participation in comics reading and in the discourse surrounding comics. </p>
<p>Similarly, anything can be read <em>as</em> poetry, but it takes immersion in the discourse of poetry, or at least some familiarity with poetry, in order to perform that interpretive move.</p>
<p>My suggestion is that sequence or &#8220;order&#8221; is so important to comics, and to conversations about comics, that the only way an informed reader is going to abandon that is if they look closely enough, and long enough, at a work to break out of habit:</p>
<p><em>&#8230;after a few times reading this page, I started losing the need/desire to read it in conventional order, and that it didn&#8217;t really make that much of a difference what order I read it in&#8230;</em></p>
<p>Yes. After a few times reading the page, yes. But in the context of a blog about &#8220;comics,&#8221; that impulse would only come <em>after</em> your initial linear reading gave way to a tabular appreciation of the whole (or a nonlinear appreciation of its parts). </p>
<p>No hard and fast rules here; no trench warfare. Just an observation that we have reading habits that look for order, and that in comics that order tends to come in a particular way. Of course, in your case, Derik, I imagine that your defaults are not set in nearly as conventional a way as those of most comics readers! :)</p>
</div>
<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<blockquote>
<p>My suggestion is that sequence or &#8220;order&#8221; is so important to comics, and to conversations about comics, that the only way an informed reader is going to abandon that is if they look closely enough, and long enough, at a work to break out of habit</p>
</blockquote>
<p>Well, that I agree with (and the rest too). But that&#8217;s different than the statement I quoted in my reply, where you seem to state that without a reading order something isn&#8217;t comics at all.</p>
</div>
<p><strong>Caro:</strong></p>
<div class="comment-body">
<p>I got that too, Charles. Not just from you — I&#8217;ve had lots of people tell me that reading order and sequence are essential for comics. So even if you didn&#8217;t mean it here, I think it&#8217;s still a big elephant in this room&#8230;</p>
</div>
<p><strong>Caro:</strong></p>
<div class="comment-body">
<p>Derik — awesome. I&#8217;m really looking forward to reading those posts. So far this post is my favorite piece of writing about Larmee&#8217;s work, which I think is extraordinary and routinely underestimated.</p>
<p>I do still think there&#8217;s some value to theory&#8217;s &#8220;entrenchment,&#8221; though, its purification exercise. What&#8217;s happening for me, Charles, theoretically, is that the gesture (period, not just yours) toward &#8220;socially determined or at least socially informed ways of reading,&#8221; while absolutely correct and certainly important to comics studies, obscures or perhaps inhibits a properly formalist description of the ways in which &#8220;sequence or order is so important to comics.&#8221; (In terms of the conversations it&#8217;s not a problem.) </p>
<p>Derik&#8217;s reading makes the point that sequence and order are in fact not as formally essential as is generally claimed.  They are certainly socially normative, as you say, but they&#8217;re not formally essential. (That&#8217;s the distinction that makes French structuralism politically radical, right?)</p>
<p>One thing that I find so exciting about Larmee&#8217;s work (and that of other artists working in the same vein) is that it does gesture toward a synchronic — and equally radical — approach to comics meaning. I  think that is extremely exciting as it opens up ways for comics to fully participate in the experimentation of postmodern literature.  </p>
<p>But theories of synchronic approaches rely on a properly formalist, non-historical foundation, and comics is very attached to its social conventions. There is no operable theory of comics form (that I know of!) that engages and thoroughly describes a category that&#8217;s meaningfully &#8220;comics&#8221; but that is fully non-sequential and non-ordered. Those categories feel like they&#8217;re embraced as &#8220;essences,&#8221; the things which are necessary for calling something &#8220;comics.&#8221; </p>
<p>But sequence and order are diachronic, not synchronic, so we&#8217;re in a situation of either superimposing other formalisms, usually literary formalisms, onto comics, or avoiding the most adventurous synchronic theoretical explanations and strategies. (That&#8217;s the theoretical version of what I meant a few weeks ago when I commented that comics &#8220;history&#8221; was holding it back&#8230;)</p>
</div>
<p><strong>div cher:</strong></p>
<div class="comment-body">
<p>and yet one finds that developing soft surfaces with little sequential elaboration suggests that each panel a freshly opened window into a new narrative, possibly infinite, that connect back to other panels on a page as a plane that interrupts the coincidental (orisitmagical) but formally harmonious intermingling of foreign stories</p>
<p>like 6 eternal hallways that wrap around each other at a point and then bisected by the blade of a single page</p>
<p>it&#8217;s no secret that blaise larmee believe in ghosts</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p><em>&#8230;the gesture&#8230;toward &#8220;socially determined or at least socially informed ways of reading,&#8221; while absolutely correct and certainly important to comics studies, obscures or perhaps inhibits a properly formalist description of the ways in which &#8220;sequence or order is so important to comics.&#8221;</em></p>
<p>I&#8217;m simply trying to remove the dogmatism from the issue by suggesting that all formalisms are in fact socially determined.</p>
<p>Caro, what would a &#8220;properly formalist&#8221; approach detached from social ways of knowing be? Or, rather, <em>how</em> would it be? Every reading and gazing convention is embedded in culture, whether diachronic or synchronic; I thought I was simply acknowledging a truism?</p>
<p>In other words, how could there be a truly &#8220;non-historical&#8221; formalism?</p>
<p><em>But theories of synchronic approaches rely on a properly formalist, non-historical foundation, and comics is very attached to its social conventions.</em></p>
<p>I&#8217;m not saying that comics is <em>especially</em> attached to social conventions, any more than is the reading of poetry, or the act of taking up a spectator&#8217;s role, or an art appreciator&#8217;s role. Do not these &#8220;social conventions&#8221; inhere in the discourse surrounding and holding up every art form? These conventions are the very grounds of making meaning with these objects, these forms, these performances. As I understand the issue, there isn&#8217;t a conversation about &#8220;comics&#8221; that could somehow stand entirely apart from these conventions, that is, from the general conversation about &#8220;comics&#8221;—because the very act of positing these objects as <em><strong>comics</strong></em> performs a kind of framing, establishes a set of discursive coordinates and assumptions. This would be true of even a McCloudian arch-formalism in which questions of differing social origins, historical roots, and generic affiliations are swept aside. In other words, this isn&#8217;t a matter of comics being parochial or especially beholden to its social roots; it&#8217;s a matter of <em>all</em> art forms being so situated, socially, culturally.</p>
<p>Comics &#8220;history&#8221; doesn&#8217;t only hold it back. It also <em>constitutes</em> it. That&#8217;s what I&#8217;m saying. And this is true even if we leave behind myopic fan narratives of history, or leave behind cultural nationalism, myths of origin, and other narrow aspects of the history. Again, even if our aim is a kind of super-formalism that dispenses with historical particulars, we&#8217;ll still be participating in the history of &#8220;comics&#8221; <em>as long as we call it &#8220;comics&#8221; and make formal connections to other &#8220;comics.&#8221;</em></p>
<p><em>Derik&#8217;s reading makes the point that sequence and order are in fact not as formally essential as is generally claimed. </em><br />
Forgive me for harping, but I don&#8217;t think Derik&#8217;s reading does this. Rather, Derik&#8217;s reading demonstrates that his initial sequential reading gave way to a less linear one, or that he was capable of oscillating back and forth between the two readings. That is because Larmee&#8217;s work is unconventional and sophisticated, and, if I may, because Derik&#8217;s ways of reading are also unconventional and sophisticated, and he has had considerable training in reading comics both with and against the grain of their assumed sequentiality.</p>
<p>Now, I grant that a strict <em>chronological</em> sequence is not necessary to my understanding of &#8220;Magic Forest&#8221;; I observed the same about many of the pieces in Andrei Molotiu&#8217;s splendid <em>Abstract Comics</em> anthology. But there is still, for me, a <em>reading sequence</em>, because, I think, comics reading is parasitic on conventional textual reading, which is to say that I bring similar habits to both; I attempt to <em>read</em> comics, and this presupposes sequence—even if the work in question can monkeywrench or sidestep linear narrative. And that reading sequence is what allows me, emboldens me, to call such works &#8220;comics.&#8221; Without that assumption, I don&#8217;t see how our discussion could continue to operate within the discursive field known as &#8220;comics studies&#8221; or &#8220;comics criticism.&#8221;</p>
<p>Empirically, let me ask you this: can you remember a comic, or imagine a comic, in which some presumption of sequence did not play a part in your experience of it?</p>
<p>By the way, I think comics in which the sequence can be changed by the reader, as in McCloud&#8217;s &#8220;Choose Your Own Carl&#8221; or Shiga&#8217;s <em>Meanwhile</em>, as well as comics in which there are multidirectional reading vectors, maze-like or game-like, say some of Trondheim&#8217;s work in this direction—all these demonstrate rather than undercut my point about sequentiality being essential. They still posit, in fact they call attention to, the necessity of choosing a reading path. They still work diachronically, rather than synchronically.</p>
<p>Anecdotally, my responses to the works in <em>Abstract Comics</em> all were dictated by my understanding of sequentiality, and of the traditional reading demands of comics. That understanding is what allowed me to, if you will, reconcile those works to my view of &#8220;comics.&#8221;</p>
<p>Jan Baetens recently argued, at the International Conference on Narrative (April 2010), that &#8220;abstract comics&#8221; are not abstract by dint of adopting an abstract picturing style, but rather by flouting narrative conventions. That is, saying something is an &#8220;abstract comic&#8221; is inevitably an ideological move that positions that work in relation to this thing we call &#8220;comics.&#8221; One thing I get from this is that ostensibly nonlinear or sychronic comics are still subliminally informed by the socially determined reading conventions that lead us to expect sequence in more conventional comics. That is, in fact, what makes &#8220;abstract comics&#8221; legible <em>as comics</em>. No?</p>
</div>
<p><strong>Caro:</strong></p>
<div class="comment-body">
<p>Charles, thanks for the response! You came up with more than I&#8217;ll hit in this — the things you said actually about sequence I want to think about a little more because they&#8217;re what I was asking for and I don&#8217;t want to give them short shrift. I&#8217;ll try to clear up the most basic bit that I think is a communication issue, just getting on the same page thing, though. </p>
<p>For me, there&#8217;s a big big difference between saying that a formalism (or any  theory) is <i>non-historical</i>, by which I mean it is not a theory which considers history or historical forces to be directly part of its object or the set of questions it&#8217;s intended to answer, and saying that the theory is <i>a-historical</i>, in the sense that it&#8217;s not historically determined.  </p>
<p>Think about several of the different formalisms we use as literary scholars: we can use Jakobsen, we can use Derrida, we can use grammar itself.  (And many more). All of them are historically constituted, yes, of course I agree (although grammar is a complex case). But they&#8217;re concerned with properties of their objects independent of those social and historical aspects. Lacan&#8217;s topologies are formalisms — he is absolutely a product of his mid-century post-war France, and a reading of Lacan may benefit from some awareness of that, but you don&#8217;t have to be attentive to it to understand Lacan, what he says hangs together as a logical structure independent of when he wrote it. If I use Lacan to talk about David Lynch, I&#8217;m not going to have to also talk about the mid-century conditions under which Lacan&#8217;s theory was formulated. I could, that might be really interesting (I&#8217;m suddenly intrigued), but the theory gives me the choice.</p>
<p>Theory is formalist philosophy, and although philosophies are products of the time when they were composed, it is a measure of their rigor that the abstract structures they delineate can be fully understood without reference to the circumstances of their creation and reception. That&#8217;s what I mean by non-historical.</p>
<p>I agree entirely that sequence is the thing that makes Abstract Comics in particular legible as comics: Andrei&#8217;s book is without doubt the best, probably the only, meaningful effort to &#8220;theorize&#8221; sequence in a rigorous way — but it&#8217;s in many ways just giving us the perspective, the raw material, exposing the &#8220;sequence&#8221; to us. It&#8217;s not a finished theoretical project. </p>
<p>Comics does not have a philosophical delineation of its abstract structure that includes sequence as a part of that structure — instead it has a socially constituted <i>definition</i> in which sequence plays an &#8220;essential&#8221; part.  &#8220;I know comics when I see them.&#8221; But a definition isn&#8217;t a theory.</p>
<p>There&#8217;s two ways to take the conversation about comics where sequence &#8220;doesn&#8217;t play a part.&#8221;  I mean, sequence plays a part in prose literature too but we&#8217;ve learned to be extremely attentive to the work&#8217;s synchronic aspects: take the big-ticket conceit in Midnight&#8217;s Children, equating the promise of India&#8217;s democracy to the potential of 100 magical children and attributing the squandering of that promise to prejudice, fear, and lack of belief. That conceit is most meaningful when the book is viewed as a whole, from above, not through the diachronic experience of reading it or the arc of events throughout which it is interspersed. It&#8217;s not that the book doesn&#8217;t have sequence — it&#8217;s that there is an aspect of the book for which sequence is absolutely irrelevant. If my theory said that &#8220;sequence&#8221; was the essence that made it a novel, something would be missing. </p>
<p>But I&#8217;m not sure that&#8217;s the most interesting way to go with that question — it&#8217;s the important one but it&#8217;s not the most provocative.  What if I wanted to consider <a href="http://www.escapeintolife.com/wp-content/uploads/2010/08/imgRobert-Rauschenberg2.jpg" rel="nofollow">this</a> a comic?</p>
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<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>I&#8217;m intrigued by the Rauschenberg example&#8230; requires further thought.</p>
</div>
<p><strong>Caro:</strong></p>
<div class="comment-body">
<p>Hm, posted this and it disappeared.  I think Charles is onto something below when he talks about comics being broken into frames/panels — some kind of segmentation may be more fundamental than &#8220;sequence.&#8221;  Could I have asked that question about Pollock instead of Rauschenberg?  I don&#8217;t know&#8230;maybe about <a href="http://www.harley.com/art/abstract-art/images/(pollock)-the-key.jpg" rel="nofollow">this</a><a rel="nofollow">?</a></p>
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<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p><em>But they&#8217;re concerned with properties of their objects independent of those social and historical aspects.</em></p>
<p>Well, so is comics formalism. My argument would be that the very social dimension of comics that you seek to sidestep is in fact the source of that formalism. But that doesn&#8217;t make the formalism invalid as a tool.</p>
<p>The larger question I was trying to raise is whether we can impute &#8220;properties&#8221; to objects independent of a social discourse that enables us to recognize, isolate and study those properties. </p>
<p><em>Comics does not have a philosophical delineation of its abstract structure that includes sequence as a part of that structure&#8230;</em></p>
<p>See, I think this is untrue, Caro. Comics does have, and is continuing to develop, an immanent vocabulary for dealing with these issues, one that arises from the very structure of comics. There is indeed an emerging philosophical delineation of comics (notable in Groensteen&#8217;s notion of comics as <em>system</em>). What I hear you saying–and correct me if I&#8217;m misreading you–is that you consider this delineation, as it now stands, too mired in the sociohistorical particulars of comics and comics fandom, and you would like some larger conceptualizing outside of those boundaries.</p>
<p>My response to that would be that comics theory will not arise wholly outside of comics culture, but rather, and necessarily, from within it. As WJT Mitchell argues in <em>Picture Theory</em> (and I believe I referenced this during our recent HU discussions as well), the immanent or, if you will, native vocabulary of a field ought not to be discarded in our quest for a higher synthesis.</p>
<p>Here is my attempt at a broad delineation of what comics do, from the blog for this semester&#8217;s comics course, which I&#8217;m about to start teaching:</p>
<blockquote><p>visual art that tells stories–or presents situations and ideas, or juxtaposes ideas, or makes arguments, or breaks down scenes or settings into multiple aspects–via successive still images in series. </p>
</blockquote>
<p>Pretty broad and slippery, I&#8217;d say, but note my stubborn retention of the word &#8220;successive.&#8221; :)</p>
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<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>I do note that you use &#8220;series&#8221; instead of &#8220;sequence&#8221;.</p>
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<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p>Ah, now <em>there</em> you have me. And the distinction isn&#8217;t just hair-splitting. As I see it, the <em>series</em> is objectively present, whereas the <em>sequence</em> is that which readers work toward, assuming that they read with that expectation of sequentiality in mind, as I beleive comics readers generally do.</p>
<p>My reading of &#8220;Magic Forest&#8221; is based on a series of images that I read, due to habit and expectation, as following a left-right, top-bottom sequence, but I grant that there doesn&#8217;t seem to be any clearly enunciable narrative content in the work that demands such a reading. Still, in the context of a &#8220;comics&#8221; reading, that is the first thing I do, I think: try to turn the series into a sequence in such a way as to reveal a narrative or progression, one that necessarily has a <em>direction</em>. I do think that Larmee doesn&#8217;t quite give us that here, and I consider that a strength rather than a weakness of the work; however, I still think there is an assumption of sequence and directionality that hovers around, or behind, my experience of the work. I&#8217;d call that the &#8220;ghost&#8221; of comics reading that haunts my encounter with this particular page.</p>
</div>
<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>Agreed, the convention says &#8220;read this as a (narrative) sequence&#8221;. That&#8217;s what it took me a few times to start thinking of it as not a (narrative) sequence but a (non-narrative) series.</p>
<p>I think you can see the opposite shift occur in some of the &#8220;fine arts&#8221;, where we are used to seeing series with no direct sequencing involved.</p>
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<p><strong>Caro:</strong></p>
<div class="comment-body">
<p><i>Comics does have, and is continuing to develop, an immanent vocabulary for dealing with these issues, one that arises from the very structure of comics. There is indeed an emerging philosophical delineation of comics (notable in Groensteen&#8217;s notion of comics as system).</i></p>
<p>Absolutely — I think it is emerging. But I don&#8217;t think it&#8217;s emerged. I don&#8217;t think comics has hit that point where there&#8217;s a stable, solid, reliable body of theory to fall back on — there are still lots of questions that need lots of theoretical effort. My initial point was that sequence wasn&#8217;t well-theorized, and that it was one of the weakest attributes of what was theorized, so the statement you quote here is indeed too strong out of context. What it was intended to mean is that this theoretical project is not completed to the point that we no longer need to put concentrated focused effort into the non-historical aspects. We don&#8217;t want to say, &#8220;oh look, Groensteen&#8217;s good. Let&#8217;s go with what he said. Hurray, we&#8217;re done.&#8221;  (Not that I think you&#8217;re saying that&#8230;)</p>
<p>I like Groensteen&#8217;s book a lot, but I don&#8217;t think it resolves these questions about sequence, and I don&#8217;t think it&#8217;s become any sort of standard that automatically feeds back into conversations — even conversations more concerned with history — the way comparable theoretical efforts in linguistics and literature have. </p>
<p>But, yes, I do also think that even <i>Systeme</i>, which is far and away the best shot at this yet, is &#8220;too mired in the sociohistorical particulars of comics and comics fandom,&#8221; even though it&#8217;s much less so than many other attempts and definitions. </p>
<p>I don&#8217;t see why the options here are either &#8220;wholly outside&#8221; or &#8220;necessarily from within.&#8221; The meaningful theoretical efforts in other art forms that come to my mind happened in dialogues between the within and without. Rosalind Krauss&#8217;s engagement with linguistic philosophy; Fredric Jameson&#8217;s recasting of Freud. To use the Lacan example again: he did not work within film; he was not a film scholar in any respect — but he did sit down with Bunuel and Langlois at 3am to see <i>El</i>, and their conversations influenced the Seminars in &#8217;54 and again in the seminars on Ethics at the end of the decade, and Lacan&#8217;s own ideas emerge in Bunuel&#8217;s work throughout his career (most obviously in Cet Obscur Object de Desir&#8230;)</p>
<p>Why is comics theory more necessarily bound to the parameters of its culture and history than the theory of any other artform? In 100 years, sequence might not be important to comics at all, but if we aren&#8217;t brave enough to ask whether it <i>has</i> to be, then doesn&#8217;t that reduce the chances? </p>
<p><i>visual art that tells stories–or presents situations and ideas, or juxtaposes ideas, or makes arguments, or breaks down scenes or settings into multiple aspects–via successive still images in series.</i></p>
<p>The next time Matthias accuses me of being too literary I&#8217;m going to send him your definition and tell him to come yell at you instead! :)</p>
<p>Successive followed by series! It&#8217;s twice the sequentiality! </p>
<p>Maybe can you expand a little on the &#8220;breaks down scenes into multiple aspects&#8221; before I dig into it? It&#8217;s certainly a definition that would preclude reading either the Rauschenberg or the Pollack I linked to as comics&#8230;</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p><em>Why is comics theory more necessarily bound to the parameters of its culture and history than the theory of any other artform? </em></p>
<p>I don&#8217;t think it is. Bu then, nor do I think other artforms are free from the sociohistorical groundings of their attendant theories. I&#8217;m just being a materialist stick in the mud about these things. :)</p>
<p><em>I don&#8217;t think comics has hit that point where there&#8217;s a stable, solid, reliable body of theory to fall back on — there are still lots of questions that need lots of theoretical effort.</em></p>
<p>I think this will always be the case, and that is part of what prompts my involvement in these questions. There will always be orthodoxies to unsettle, new questions to ask, and old ones to ask again.</p>
<p>Theory in the sense we are discussing is not, I believe, a progressive undertaking like hard science in which older models are swept aside according to new empirical evidence, and in which new forms of knowledge may be said to succeed or supersede old ones. Theory doesn&#8217;t get things &#8220;right&#8221; and then get settled; it circles, renews, comes back.</p>
<p><em>I don&#8217;t think it&#8217;s become any sort of standard that automatically feeds back into conversations&#8230;the way comparable theoretical efforts in linguistics and literature have.</em></p>
<p>Ah, but, see, I regard these kinds of standards as questionable, and potentially tyrannous. I want to have further and more intense engagement with the questions, but not the kind of exclusionary framing that takes place when theory becomes standardized. Of course, I agree that certain questions and issues should become part of the repertoire of theorists in the field–let&#8217;s take sequentiality as one such example–but I would hate to have a situation in which not only the questions but also the answers feed back into the conversation in a kind of predictable lockstep, the way so much humanities theory now does in classrooms and curricula far and wide.</p>
<p>I think what we&#8217;re talking about here, underneath it all, is my resistance to decontextualizing moves that put theory before history. But I can chalk that up partly to my roots and my stubbornness. The question of sequence you raised remains an interesting and important one; forgive me if I&#8217;m browbeating!</p>
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<p><strong>Caro:</strong></p>
<div class="comment-body">
<p>You&#8217;re not browbeating! Perfectly valid argument&#8230;I don&#8217;t disagree with you about the problems in the academy. I left academia largely for those reasons. Theory is not only entrenched, it&#8217;s entrenched in a way that results in a lot of bad theory.</p>
<p>But I do think that it&#8217;s a problem  caused by materialist conditions in the academy rather than with the various Hegelianisms that inform a lot of theoretical practice. I don&#8217;t think you can pin what happened post-theory in the academy just on the Idealist projects, or that it would solve the problems in the humanities if we could go back to the beginning of the 20th century and push all the post-Hegelian philosophical discourses in more materialist directions. If we could make Lacan more rigorously materialist, we&#8217;d just have a differently entrenched Lacan, because it isn&#8217;t the Hegelian aspect of theory that has caused its entrenchment in the academy. There&#8217;s a baby with the bathwater problem there&#8230;I guess I&#8217;m the sort of materialist who feels that any corrective <i>must be</i> dialectical.  :)</p>
<p>But more to the point here, if you pick the methodology of humanities academia to push against in this context, you&#8217;re sort of pushing back against something spectral, since academic theory isn&#8217;t an immoveable force in comics — it isn&#8217;t a force in comics at all. There isn&#8217;t a single article on comics in either October or Diacritics. (I haven&#8217;t searched Critical Inquiry.) Comics has a different orthodoxy — a non-theoretical orthodoxy, mired in the fandom and the artform&#8217;s history — but it&#8217;s still an orthodoxy, worth pushing back against for the same reasons that you&#8217;re giving for pushing back against theory. But it&#8217;s such a materialist orthodoxy that, at least dialectically, it makes sense for the push-back position to be some sort of Idealism&#8230;</p>
<p>I like your distinction between series and sequence; I think it&#8217;s useful — I&#8217;ve still got something to push back against there but I&#8217;m gonna have to do some work to articulate it. It&#8217;s probably going to have something to do with the Jakobsonian metaphor:substitution::metonymy:sequence and deMan&#8217;s corrective that metaphor is not substitution (which is still sequential, I think, for him?) but combination&#8230;but I can&#8217;t articulate it yet.</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p><em>&#8230;academic theory isn&#8217;t an immoveable force in comics — it isn&#8217;t a force in comics at all. There isn&#8217;t a single article on comics in either October or Diacritics. (I haven&#8217;t searched Critical Inquiry.)</em></p>
<p>Well, you&#8217;re stacking the decks a bit by starting out at &#8220;the top,&#8221; whereas most applications of theory in academia occur in far less august circumstances. These processes are trickle-up, generally, no?</p>
<p>But OK.</p>
</div>
<p><strong>Caro:</strong></p>
<div class="comment-body">
<p>Oh I think that must have come off snottier than I intended; I&#8217;m so sorry. :( I didn&#8217;t have the impression that comics studies was particularly <i>trying</i> to place articles in those journals. They&#8217;re very much theory-first sort of journals, and comics studies is very much work-first. That&#8217;s what I meant by theory not being much of a force in comics&#8230;</p>
</div>
<p><strong>Caro:</strong></p>
<div class="comment-body">
<p>&#8220;Snottier than I intended&#8221; — I didn&#8217;t mean it to be snotty at all! I&#8217;m stopping now LOL.  </p>
<p>At least, until I&#8217;ve thought about the real issues regarding sequence and have something useful to say&#8230;thank you both for the great discussion. Looking forward to more later!</p>
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<p><strong>Caro:</strong></p>
<div class="comment-body">
<p>Ack, I missed this: </p>
<p><i>The larger question I was trying to raise is whether we can impute &#8220;properties&#8221; to objects independent of a social discourse that enables us to recognize, isolate and study those properties. </i></p>
<p>It&#8217;s not the &#8220;independent&#8221; that I&#8217;m on about — it&#8217;s the singular social discourse&#8230; the privileging of comics&#8217; specific, narrow sociohistorical context. I think that was probably clear in what I just wrote. </p>
<p>Although I&#8217;m not entirely sure I understand what you mean when you say that the &#8220;social dimension of comics&#8230;is the source of the formalism,&#8221; so maybe I should be asking that first&#8230;</p>
<p>I mean, it sounds like an ontological point — all theorizing emerges from a context. Which I buy, But you&#8217;re deploying it as an epistemological one: theory can only know that which belongs to its proper context. Which I don&#8217;t buy. Context is shifting. History with a capital H is inescapable; specific historical particularities can be challenged, undermined, expanded, shifted — with the resulting effects on the theories that come out of those shifted contexts.  There&#8217;s no such thing as a &#8220;proper context&#8221;&#8230; there&#8217;s no reason (yet) other than historical convention and cultural context why that Rauschenberg collage isn&#8217;t comics&#8230;</p>
<p>Although I guess you might have been saying that there&#8217;s a Groensteen argument against it? Maybe point me?</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p><em>&#8230;you seem to state that without a reading order something isn&#8217;t comics at all.</em></p>
<p>You&#8217;re right. That&#8217;s what I&#8217;m saying, as I now realize.</p>
<p>But I&#8217;m not making this argument on some ahistorical ontological basis; I&#8217;m trying to acknowledge that all such determinations are socially made.</p>
<p>That&#8217;s why I pushed back so hard against Caro&#8217;s suggestion that comics formalism could be ahistorical, or disconnected from comics&#8217; social history.</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p><em>&#8230;order is superimposed&#8230;</em></p>
<p>Yes, and that act of superimposition is the very thing that constitutes the work as &#8220;comics,&#8221; isn&#8217;t it?</p>
<p>It isn&#8217;t simply that I <em>the reader</em> am doing the superimposing, either. I suspect an idea of readable sequence is anterior to and constitutive of any work that its creator poses as comics.</p>
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<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p><em>You can look at a painting and posit a reading order. </em></p>
<p>Sure. I do that all the time. But I tend to do it more when the surface is broken into frames, or panels, and more so when those panels seem to encapsulate repetitive figural imagery.</p>
<p>Enough harping for tonight!</p>
</div>
<p><strong>Noah Berlatsky:</strong></p>
<div class="comment-body">
<p>Really interesting conversation.</p>
<p>&#8220;and that act of superimposition is the very thing that constitutes the work as &#8220;comics,&#8221; isn&#8217;t it?&#8221;</p>
<p>I think this is the point at issue, yes?  That is, Charles is saying that the most important (the only?) social-historical fact which makes comics comics is the use of sequence.  If you get rid of sequence, it&#8217;s not comics.  This is pretty much McCloud&#8217;s deal too, right?  Which is why single-panel cartoons don&#8217;t get to be comics but hieroglyphs do.</p>
<p>Caro&#8217;s arguing (or suggesting) that sequence might not be the whole deal.  Maybe something could be comics without the sequence, perhaps working off of some other aspect of comics — the use of panels, for example, or the use of familiar characters, or of cartooning, or the juxtaposition of words and images.  </p>
<p>For example, what if you had an Andy Warholish page of Tintin heads; all the same head, repeated on a grid say 20 times.  The repetition seems like it would pretty thoroughly obviate sequence. But&#8230;it&#8217;s tintin.  And there are panels.  Perhaps it wouldn&#8217;t be a comic if it were hanging in a gallery&#8230;but what if it were a pamphlet sold through the direct market?  Obviously there&#8217;d be trouble with the Herge estate, but presuming you saw it before it received the cease and desist letter&#8230;wouldn&#8217;t that be a comic?  At least conceivably?</p>
<p>I think the issue of sequence in comics is pretty fascinating.  But I find it *least* interesting as a means of defining what comics is or isn&#8217;t.  To me it seems more useful to think of comics as a medium which has explored sequence rather than one defined by sequence. Abstract comics like Blaise&#8217;s do often work off the tension between a potential narrative and the frustration of that narrative&#8230;but I don&#8217;t think that&#8217;s the only way abstract comics could go.  It seems like you could also use panels and speech bubbles and other signals to work in the tradition of comics while abandoning sequence altogether. </p>
<p>I&#8217;d like to entirely divorce formal and definitional issues, basically.  I think mediums are social/cultural phenomena. Formal issues arise from the medium&#8217;s history, as Charles&#8217; says, but since history is still moving on, form can move on too. It&#8217;s not that hard to imagine a future in which abstract comics are enough of a presence that the presumption of sequence when viewing them no longer holds.</p>
<p>In some ways, the emphasis on sequence just seems to mean that comics hasn&#8217;t really had it&#8217;s modernist moment yet&#8230;..</p>
</div>
<p><strong>Charles Hatfield:</strong></p>
<div class="comment-body">
<p><em>Charles is saying that the most important (the only?) social-historical fact which makes comics comics is the use of sequence. If you get rid of sequence, it&#8217;s not comics. This is pretty much McCloud&#8217;s deal too, right? Which is why single-panel cartoons don&#8217;t get to be comics but hieroglyphs do.</em></p>
<p>I didn&#8217;t intend to say this, and in fact I disagree with McCloud re: single-panel cartoons, which to my view are comics inasmuch as they are part of the same tradition of cartooning, publishing, and use. </p>
<p><em>I don&#8217;t think that&#8217;s the only way abstract comics could go. It seems like you could also use panels and speech bubbles and other signals to work in the tradition of comics while abandoning sequence altogether.</em></p>
<p>Perhaps. We started by discussing a work that eschews speech bubbles and many other symbols familiar to comics readers but yet retains a traditional page shape and panel grid. Were Larmee to use balloons in &#8220;Magic Forest,&#8221; I expect our discussion would have gone in a very different direction (heh). Of course there are a number of ingenious uses of balloons among the comics collected in Molotiu&#8217;s <em>Abstract Comics</em> anthology.</p>
<p><em>It&#8217;s not that hard to imagine a future in which abstract comics are enough of a presence that the presumption of sequence when viewing them no longer holds.</em></p>
<p>Actually, it <em><strong>is</strong></em> hard for me to imagine that. If we imagine a work that lacks sequence and also lacks balloons and other common symbols associated with comics, I think we&#8217;re imagining a work that very few readers, even specialists, would recognize as &#8220;comics.&#8221;</p>
<p>Of course, there are other markers or signals of &#8220;comics&#8221; besides formal ones, perhaps the most obvious being social context (as you say, Noah, <em>Perhaps it wouldn&#8217;t be a comic if it were hanging in a gallery&#8230;but what if it were a pamphlet sold through the direct market?</em>). But the absence of both discernible sequence and devices like word balloons would, I think, make a work very hard to recognize as comics in any case. More to the point–and this is an observation McCloud makes with regard to non sequiturs in comics–the very placement of images in a comics grid is likely to make readers <em>impute</em> sequence even if the creator, as in Patrick&#8217;s sketchbook example (below), consciously intended none.</p>
<p><em>In some ways, the emphasis on sequence just seems to mean that comics hasn&#8217;t really had it&#8217;s modernist moment yet&#8230;..</em></p>
<p>Comics will never have its &#8220;Modernist moment,&#8221; not in terms hospitable to the prevailing historical narrative of Modernism. That moment is past. One can see, of course, all kinds of radical formal experimentation in the comics of the past 30-40 years that would seem to cry out <em>Modernism!</em>–the kind of Spiegelman work collected in <em>Breakdowns</em> is one obvious example–but comics will not recapitulate the developmental narratives of previous eras and other forms. Bart Beaty wrestles with this issue in a chapter on Modernism v. Postmodernism in his (excellent) book <em>Unpopular Culture</em>, which deals with the Eurocomics avant-garde of the 1990s. In general, the whole narrative of succession or supercession implied by the critical fictions of Modernism v. Postmodernism is bogus, IMO.</p>
<p>In any case, I argue that Modernism is as much a historically situated social as well as artistic phenomenon, and therefore will not happen again. Saying that comics hasn&#8217;t had its Modernist moment <em>yet</em> implies, to me, that there is some necessary but deferred intellectual coming of age that comics must go through, and that that process can be judged by whether and how comics approach the history of other consecrated cultural forms, as in, <em>Will comics finally achieve Modernism?</em>, <em>Will comics studies finally do what film studies has done?</em>, <em>Will comics become more like painting?</em>, and so on. I reject that kind of teleological developmental model. There is no historical precedent for the moment that comic (and we) are now living through.</p>
</div>
<p><strong>patrick ford:</strong></p>
<div class="comment-body">
<p>Since the blog has shown an open minded approach to a whole range of comics, maybe one of you guys might be interested in further discussion of reading order as applied to the Jim Steranko piece &#8220;Frogs.&#8221;<br />
Steranko is an interesting study because he eagerly makes love to the most pulpish kind of genre trappings while experimenting with structure and form in a sophisticated way.<br />
Steranko suggested the piece could be read horizontally, vertically, or in any other order the reader liked.<br />
I  suggested, to Steranko&#8217;s publisher David Spurlock, the large grid be reprinted as a card set so that readers could experiment with a wide variety of reading order.</p>
</div>
<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>Hi Patrick, where might we find this Steranko piece? Is that the Nick Fury one, I mentioned above?</p>
</div>
<p><strong>patrick ford:</strong></p>
<div class="comment-body">
<p>Derik, The piece was first published as a two page spread at tabloid size in Comixscene #3, 1973.<br />
A very small but complete version can be seen here:<br />
<a href="http://www.thedrawingsofsteranko.com/frogs.html" rel="nofollow">http://www.thedrawingsofsteranko.com/frogs.html</a><br />
My thought is a set of 48 cards which could be arranged in various reading orders would fit Steranko&#8217;s suggested intent.</p>
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<p><strong>Derik Badman:</strong></p>
<div class="comment-body">
<p>I found that piece very straightforward as far as the reading goes. Up-down, left-right. The extra lines that separate the columns got me reading that way from the start and the more direct narrative connection from panel 1 (top right corner) to panel 2 (just below it), rather than in moving across the row, added a level of confirmation. Numerous other juxtapositions in the pages enforce that reading order for me.</p>
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<p><strong>patrick ford:</strong></p>
<div class="comment-body">
<p>As Steranko suggested multiple reading orders could be edited together.<br />
One of the more obvious would be a strict chronological order with no cross-cutting between  episodes.</p>
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		<title>The Panelists Launches</title>
		<link>http://madinkbeard.com/archives/the-panelists-launches</link>
		<comments>http://madinkbeard.com/archives/the-panelists-launches#comments</comments>
		<pubDate>Mon, 03 Jan 2011 13:41:18 +0000</pubDate>
		<dc:creator>DerikB</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Panels Alone]]></category>
		<category><![CDATA[Theory and Practice]]></category>
		<category><![CDATA[the panelists]]></category>

		<guid isPermaLink="false">http://madinkbeard.com/?p=3833</guid>
		<description><![CDATA[Edit (2011-11-19): Unfortunately The Panelists did not survive the year. I&#8217;ve moved all my posts to this site. They can be found under the tag &#8220;the panelists&#8221;. The new group blog I am a part of: The Panelists, hosted by TCJ.com (No longer hosted by TCJ), has launched this morning. The other panelists include Craig [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Edit (2011-11-19):</strong> Unfortunately The Panelists did not survive the year. I&#8217;ve moved all my posts to this site. <a href="http://madinkbeard.com/archives/tag/the-panelists">They can be found under the tag &#8220;the panelists&#8221;</a>.</p>
<hr/>
<p><img src="http://madinkbeard.com/blog/wp-content/images/panelists_logo-300x98.jpg" alt="" title="panelists_logo" width="300" height="98" class="alignnone size-medium wp-image-3834" /></p>
<p>The new group blog I am a part of: <a href="http://thepanelists.org/">The Panelists</a>, <del datetime="2011-02-19T14:22:46+00:00">hosted by <a href="http://www.tcj.com/">TCJ.com</a></del> <ins datetime="2011-02-19T14:22:46+00:00">(No longer hosted by TCJ)</ins>, has launched this morning. The other panelists include Craig Fischer and Charles Hatfield (formerly of <a href="http://www.thoughtballoonists.com/">Thought Balloonists</a>), Jared Gardner and Alex Boney (formerly of <a href="http://www.tcj.com/guttergeek/">Gutter Geek</a>), and Issac Cates (of <a href="http://satisfactorycomics.blogspot.com/">Satisfactory Comics</a> fame).</p>
<p>You can <a href="http://thepanelists.org/2011/01/a-welcome-and-a-contest/">read our introductory post</a> and learn about a contest (with a prize) for our opening.</p>
<p>Then, you can check out <a href="http://thepanelists.org/2011/01/one-panel-criticism-king-cat-no-65/">my opening post of our two week &#8220;One-Panel Criticism&#8221; series</a>, where I write about a single panel from <em>King-Cat</em> #65.</p>
<p>You can also follow on Twitter at <a href="http://twitter.com/the_panelists">@the_panelists</a></p>
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		<title>Points de vue</title>
		<link>http://madinkbeard.com/archives/points-de-vue</link>
		<comments>http://madinkbeard.com/archives/points-de-vue#comments</comments>
		<pubDate>Fri, 03 Dec 2010 16:06:21 +0000</pubDate>
		<dc:creator>DerikB</dc:creator>
				<category><![CDATA[Theory and Practice]]></category>
		<category><![CDATA[french translations]]></category>

		<guid isPermaLink="false">http://madinkbeard.com/?p=3010</guid>
		<description><![CDATA[Xavier Guilbert translated and published a French version of my article: &#8220;Talking, Thinking, and Seeing in Pictures: Narration, Focalization, and Ocularization in Comics Narratives&#8221; over at du9: Points de vue: Narration, focalisation et ocularisation dans les récits en bande dessinée]]></description>
			<content:encoded><![CDATA[<p>Xavier Guilbert translated and published a French version of my article: <a href="http://madinkbeard.com/archives/talking-thinking-and-seeing-in-pictures-narration-focalization-and-ocularization-in-comics-narratives">&#8220;Talking, Thinking, and Seeing in Pictures: Narration, Focalization, and Ocularization in Comics Narratives&#8221;</a> over at du9:</p>
<p><a href="http://www.du9.org/Points-de-Vue">Points de vue: Narration, focalisation et ocularisation dans les récits en bande dessinée</a></p>
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