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	<title>Comments on: Breathtaking View</title>
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	<link>http://madinkbeard.com/archives/breathtaking-view</link>
	<description>{ Derik Badman&#039;s Writing on Comics (mostly) }</description>
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		<title>By: Madinkbeard &#187; Breathtaking View 2</title>
		<link>http://madinkbeard.com/archives/breathtaking-view/comment-page-1#comment-136561</link>
		<dc:creator>Madinkbeard &#187; Breathtaking View 2</dc:creator>
		<pubDate>Mon, 01 Sep 2008 18:57:04 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/?p=1139#comment-136561</guid>
		<description>[...] My previous post about using words instead of images (borrowing an example from Ben Towle) was a bit of a throwaway post, a brief thought that I did not elaborate. Thanks to some of my insightful commenters, I am forced to give more thought to my post. [...]</description>
		<content:encoded><![CDATA[<p>[...] My previous post about using words instead of images (borrowing an example from Ben Towle) was a bit of a throwaway post, a brief thought that I did not elaborate. Thanks to some of my insightful commenters, I am forced to give more thought to my post. [...]</p>
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		<title>By: Andrei</title>
		<link>http://madinkbeard.com/archives/breathtaking-view/comment-page-1#comment-135917</link>
		<dc:creator>Andrei</dc:creator>
		<pubDate>Fri, 29 Aug 2008 19:50:22 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/?p=1139#comment-135917</guid>
		<description>Well, I&#039;m not saying that &quot;show, don&#039;t tell&quot; is a hard and fast rule, but as for every aesthetic rule out there, there is a reason it was formulated.  That reason does not apply in every single case, but here it definitely would.</description>
		<content:encoded><![CDATA[<p>Well, I&#8217;m not saying that &#8220;show, don&#8217;t tell&#8221; is a hard and fast rule, but as for every aesthetic rule out there, there is a reason it was formulated.  That reason does not apply in every single case, but here it definitely would.</p>
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		<title>By: DerikB</title>
		<link>http://madinkbeard.com/archives/breathtaking-view/comment-page-1#comment-135849</link>
		<dc:creator>DerikB</dc:creator>
		<pubDate>Fri, 29 Aug 2008 11:28:44 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/?p=1139#comment-135849</guid>
		<description>(Pre-rush out the door comment:)

I agree with Patrick on the issue of &quot;show v. tell&quot;. It&#039;s arbitrary and if you really examine the issue the two categories are artificial. The concept is most often applied to writing, where, in a great sense, everything is &quot;tell.&quot;

I think Genette has some good arguments about this, I should look up again.

I do agree, Andrei, that writing &quot;breathtaking view&quot; would be cliche, it&#039;s not the best example. My point is that we can use words in comics that way. I should be adding that it should be an effective use.

I can appreciate both sides of the planning/drawing(writing) aspect. For me, the planning is the part that really has me thinking more. The drawing is fun, but it&#039;s a different kind of activity.</description>
		<content:encoded><![CDATA[<p>(Pre-rush out the door comment:)</p>
<p>I agree with Patrick on the issue of &#8220;show v. tell&#8221;. It&#8217;s arbitrary and if you really examine the issue the two categories are artificial. The concept is most often applied to writing, where, in a great sense, everything is &#8220;tell.&#8221;</p>
<p>I think Genette has some good arguments about this, I should look up again.</p>
<p>I do agree, Andrei, that writing &#8220;breathtaking view&#8221; would be cliche, it&#8217;s not the best example. My point is that we can use words in comics that way. I should be adding that it should be an effective use.</p>
<p>I can appreciate both sides of the planning/drawing(writing) aspect. For me, the planning is the part that really has me thinking more. The drawing is fun, but it&#8217;s a different kind of activity.</p>
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		<title>By: Patrick Brown</title>
		<link>http://madinkbeard.com/archives/breathtaking-view/comment-page-1#comment-135845</link>
		<dc:creator>Patrick Brown</dc:creator>
		<pubDate>Fri, 29 Aug 2008 09:43:31 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/?p=1139#comment-135845</guid>
		<description>&quot;Show, don&#039;t tell&quot; is an arbitrary rule - there&#039;s no reason you can&#039;t choose &quot;tell&quot; over &quot;show&quot; if you thnk you can make it work. One of the rules of Classical drama was that action took place off-stage and the characters on-stage revealed what had happened in their dialogue. That was another arbitrary rule, of course, but they made it work.

As far as plotting and thumbnails go, I deliberately break down making my webcomics into as few stages as possible. If I plot, then script, then thumbnail, then pencil, then ink, each stage robs the finished piece of immediacy and vitality, and the process of fun.

For my current comic, &lt;i&gt;The Cattle Raid of Cooley&lt;/i&gt;, I wrote an outline and am improvising it in ink, page by page, based on that (for the prequel, &lt;i&gt;Ness&lt;/i&gt;, I didn&#039;t even bother with an outline, but it was a shorter story with fewer characters). The only other preparation I do is if I have to draw something I&#039;m not familiar with, I&#039;ll find reference and sketch until I know what it looks like and I&#039;m confident I can draw it from memory.</description>
		<content:encoded><![CDATA[<p>&#8220;Show, don&#8217;t tell&#8221; is an arbitrary rule &#8211; there&#8217;s no reason you can&#8217;t choose &#8220;tell&#8221; over &#8220;show&#8221; if you thnk you can make it work. One of the rules of Classical drama was that action took place off-stage and the characters on-stage revealed what had happened in their dialogue. That was another arbitrary rule, of course, but they made it work.</p>
<p>As far as plotting and thumbnails go, I deliberately break down making my webcomics into as few stages as possible. If I plot, then script, then thumbnail, then pencil, then ink, each stage robs the finished piece of immediacy and vitality, and the process of fun.</p>
<p>For my current comic, <i>The Cattle Raid of Cooley</i>, I wrote an outline and am improvising it in ink, page by page, based on that (for the prequel, <i>Ness</i>, I didn&#8217;t even bother with an outline, but it was a shorter story with fewer characters). The only other preparation I do is if I have to draw something I&#8217;m not familiar with, I&#8217;ll find reference and sketch until I know what it looks like and I&#8217;m confident I can draw it from memory.</p>
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		<title>By: Andrei</title>
		<link>http://madinkbeard.com/archives/breathtaking-view/comment-page-1#comment-135835</link>
		<dc:creator>Andrei</dc:creator>
		<pubDate>Fri, 29 Aug 2008 06:38:17 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/?p=1139#comment-135835</guid>
		<description>Writing &quot;breathtaking view&quot; would generally be, well, not good, because you&#039;re telling, not showing.  Not to mention using a cliche.  It would be just as bad using it in a novel, instead of carefully describing the view.  And it would be kind of lazy.  If you&#039;re doing it once, ironically, fine, but the point there is that you&#039;re doing it ironically... 

As for thumbnails, etc., am I the only cartoonist who finds inking the most exciting part of the job?  I also think my favorite comics are exactly the ones where I can tell the artist found the drawing to be the most engaging aspect:  Gary Panter, Tony Millionaire, Kirby, Ditko.  Going back to a comparison with novels, what if Flaubert had thought that the planning is the exciting part and the writing is just a drag?  On the other hand, Queneau did say something like that, and he still came up with some pretty amazing books.</description>
		<content:encoded><![CDATA[<p>Writing &#8220;breathtaking view&#8221; would generally be, well, not good, because you&#8217;re telling, not showing.  Not to mention using a cliche.  It would be just as bad using it in a novel, instead of carefully describing the view.  And it would be kind of lazy.  If you&#8217;re doing it once, ironically, fine, but the point there is that you&#8217;re doing it ironically&#8230; </p>
<p>As for thumbnails, etc., am I the only cartoonist who finds inking the most exciting part of the job?  I also think my favorite comics are exactly the ones where I can tell the artist found the drawing to be the most engaging aspect:  Gary Panter, Tony Millionaire, Kirby, Ditko.  Going back to a comparison with novels, what if Flaubert had thought that the planning is the exciting part and the writing is just a drag?  On the other hand, Queneau did say something like that, and he still came up with some pretty amazing books.</p>
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		<title>By: blaise</title>
		<link>http://madinkbeard.com/archives/breathtaking-view/comment-page-1#comment-135825</link>
		<dc:creator>blaise</dc:creator>
		<pubDate>Fri, 29 Aug 2008 02:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://madinkbeard.com/?p=1139#comment-135825</guid>
		<description>there is an unfortunate tendency in comics to equate drawing with illustration.</description>
		<content:encoded><![CDATA[<p>there is an unfortunate tendency in comics to equate drawing with illustration.</p>
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